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Question about having units joining your force
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Dec 14, 2012 2:40 pm    Post subject:  Question about having units joining your force
Subject description: How?
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Ok, I have seen those triggers being done in single player missions. But, is it possible to trigger on multiplayer as well too?

Lets say, I move north and found a group of 5 light "special house" infantry and they decide to join my force to assist me in combating enemy force. Can it do the same for buildings as well too?

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Nordos
Cyborg Cannon


Joined: 10 Jan 2012
Location: Germany, Berlin

PostPosted: Fri Dec 14, 2012 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

No. For a simple reason. These changes allow only to change the houses (e.g. Neutral becomes Special/Nod/GDI), but not for a specified player.
If you specify house=Nod for a unit it will simply belong to a Nod player with the lowest colour (not sure there. Maybe humans are prefered anyway, dunno about it), and if no player has chosen Nod, the game will simply crash.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Dec 14, 2012 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's lame Sad

I see okay.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Dec 14, 2012 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another question...

Is it possible to make a trigger for multiplayer that if you kill certain enemy unit, let's say Cyborg Commando... They lose and you win the game.

But if they kill your Cyborg Commando, you lose and they win.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 14, 2012 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

No.
-It's impossible to check for any house except Neutral and Special in multiplayer, because all others can be non-existant and thus crash the game when checked for them
-It's afaik impossible to check for a certain unittype. You can only attach a trigger to a pre-placed unit/building and check if that specific object died.

In FinalSun under a Trigger, simply read the list of possible Events. Then you know for which conditions you can do checks. Wink

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X-Mech Calendar (28 Mechs for GDI and Nod)
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Dec 16, 2012 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm going to make my first single player mission. I'm curious, how do I change the objective text. Like custom text.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Dec 16, 2012 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Extract tutorial.ini from the mix files and edit it.
Then deliver this ini along with you campaign maps.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Dec 16, 2012 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Extract tutorial.ini from the mix files and edit it.
Then deliver this ini along with you campaign maps.


How can I extract the INI from mix files? Which name of the mix file do I extract?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Dec 16, 2012 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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