You cant add on extra warhead death anims, but you can replace them, or use "Explosions=" However I dont think its possible for infantrytypes to have "Explosions=" Im not 100% sure, but I remember reading it somewhere hmm. I know the jumpjet does use a explosion anim, so do cyborgs, but I think those are special case. _________________ Delirium.. QUICK_EDIT
Another method maybe, replacing the death sequences, look at the tiberian fiend as it uses its own flaming death? I havent looked into it much, but it might hold some promise. _________________ Delirium.. QUICK_EDIT
but mavrick, that explosion logic fetches the anim from the unit's primary weapon warhead
This got me thinking... What about a death weapon that causes no damage but is tied to the animation desired? Then again, I guess that wouldn't work because two animations would probably play simultaneously-both the desired new death animation and one of the original death animations.
EDIT: Oops. I completely forgot this was for TS. I was thinking RA2 at the time. Are there death weapons in TS? I forget. QUICK_EDIT
Another method maybe, replacing the death sequences, look at the tiberian fiend as it uses its own flaming death? I havent looked into it much, but it might hold some promise.
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sat Aug 21, 2004 12:47 pm Post subject:
I consdered that you could add death animations directly to the SHP itself.
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
That's the standard sequence for most infantry in the game, now Die1 and 2 are both used (normal death and animation) but the remaining three aren't (probably because of external animations, though).
3 is an alternate explosion animation (and where is that used?), 4 is concussion (electro death?) and 5 is for flame deaths (obviously there's flameguy.shp tied in with this). So the third animation is seemingly never used, perhaps that could be used as a new death animation?
If I'm wrong, someone please correct me, by the way. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
0 just erases the object and shows nothing.
1 is uses for infantry dying from bullets
2 uses the infantry explosion that is set at the top of rules.ini
3 is an anim in which the inf is torn apart (dunno why it says flying death?)
4 uses FLAMEGUY
5 uses ELECTRO QUICK_EDIT
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