Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Wed Dec 19, 2012 7:26 am Post subject:
Having a player controlled unit to behave aggressive
I was setting up triggers that after timer is up, neutral will declare war againist all the players, meaning that players units can aggressive attack them within the range. (I haven't tested it yet though) however, the houses I was trying to select "multiplayer 1,2,3 and so on". So, if I choose multiplayer 4, that means neutral will declare war agains 4 players or player 4's base only?
Although, it might be new because I know neutral AI can't be attacked aggressive via player controlled object, but if neutral becomes from "neutral" to "enemy" so that it will be possible for the players to attack them aggressive? _________________ Mod Leader and founder of World Domination
Neutral is enemy, else you wouldn't get the attack cursor. Other players only see Neutral as passive while Neutral works offensive. Thus the problems, which can't be avoided since they are hardcoded issues.
Multi 1-8 are the single players in multiplayer, but using them is impossible. Your map crashes if you use one that doesn't exist in the map and there is no way to check if a player exists. _________________ SHP Artist of Twisted Insurrection: Nod buildings
As far as I know, there was a map which converted neutral into a house, thus making it auto-attacked by the player's units.
Then again, it has a downside: After you played the map, you can choose neutral as house. The problem with that is, if there are any buildings owned on the map by neutral, and someone takles neutral as house, it will simply crash.
Try add this to a map. Can't promise anything, though, just try it _________________
So, yeah, I've created a new acc. 'cause no one could remember Ordosherrscher - and I didn't like that name anyway. QUICK_EDIT
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