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Having a player controlled unit to behave aggressive
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Dec 19, 2012 7:26 am    Post subject:  Having a player controlled unit to behave aggressive Reply with quote  Mark this post and the followings unread

I was setting up triggers that after timer is up, neutral will declare war againist all the players, meaning that players units can aggressive attack them within the range. (I haven't tested it yet though) however, the houses I was trying to select "multiplayer 1,2,3 and so on". So, if I choose multiplayer 4, that means neutral will declare war agains 4 players or player 4's base only?

Although, it might be new because I know neutral AI can't be attacked aggressive via player controlled object, but if neutral becomes from "neutral" to "enemy" so that it will be possible for the players to attack them aggressive?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Dec 19, 2012 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Neutral is enemy, else you wouldn't get the attack cursor. Other players only see Neutral as passive while Neutral works offensive. Thus the problems, which can't be avoided since they are hardcoded issues.

Multi 1-8 are the single players in multiplayer, but using them is impossible. Your map crashes if you use one that doesn't exist in the map and there is no way to check if a player exists.

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Nordos
Cyborg Cannon


Joined: 10 Jan 2012
Location: Germany, Berlin

PostPosted: Wed Dec 19, 2012 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

As far as I know, there was a map which converted neutral into a house, thus making it auto-attacked by the player's units.
Then again, it has a downside: After you played the map, you can choose neutral as house. The problem with that is, if there are any buildings owned on the map by neutral, and someone takles neutral as house, it will simply crash.

[Neutral]
IQ=5
Color=
Multiplay=yes
NodeCount=
MultiplayPassive=false

Try add this to a map. Can't promise anything, though, just try it Smile

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