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Neros first attempt at building with LDD
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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Sun Dec 09, 2012 12:46 am    Post subject:  Neros first attempt at building with LDD Reply with quote  Mark this post and the followings unread

This is the original made with LDD



And that is it in TS so far (WIP)



oh and yea any advice is welcome as I am pretty much lost from this point on, gotta go find me some tuts for making buildings.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Dec 09, 2012 4:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Wrong perspective

Needs more Remap

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Sun Dec 09, 2012 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought my voxels looked like legos, but this is real ztyping legos. I haven't tried to make any building myself so I don't know how difficult it is. Keep up the good work.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Dec 09, 2012 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread


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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Sun Dec 09, 2012 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some small update

I am having problems with the color. Its in unittem and the preview in OS SHP is looking fine with the colors like the original but ingame I suspect it to be some hardcode for civ buildings messing the palette up.

Here's the latest code I tried
[CITY04]
Foundation=3x2
Height=3
ExtraDamageStage=false
DemandLoad=true
NewTheater=yes
I deleted TerrainPalette=true

@Graion Dilach thanks for he useful link, LDD sadly does not provide anything at all so I have to guess the angle with the eye. ztype Lego. I am aware it needs a slight kick to the left.

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Sun Dec 09, 2012 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread


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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Sun Dec 09, 2012 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh last time when I made the first version of the factory and was looking around 2 years ago there wasn't anything. Nice find this might be useful definitely is interesting.

now where was I? oh yea... I could need some help with the color real badly Sad

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Sun Dec 09, 2012 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Neutral Units by default use White for their House Color... If that's the House Color?

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Anderwin
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Joined: 16 May 2005

PostPosted: Sun Dec 09, 2012 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:


I am having problems with the color. Its in unittem and the preview in OS SHP is looking fine with the colors like the original but ingame I suspect it to be some hardcode for civ buildings messing the palette up.

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Sun Dec 09, 2012 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

what?

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Anderwin
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Joined: 16 May 2005

PostPosted: Mon Dec 10, 2012 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

What ti do? Ti do do!

It's to flat.

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Mon Dec 10, 2012 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

what?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Dec 10, 2012 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin, stop smoking that pot.

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Dec 12, 2012 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

These last few months, Anderwin has been contributing nothing but smileys and unintelligeable bullcrap.

Anyway, it's very short, height-wise, might wanna rethink that. But looks like you've got the perspective almost perfect. Good work!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Dec 12, 2012 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
But looks like you've got the perspective almost perfect.

No, the perspective is still wrong.
Just compare the outline edges SW and SE with those from the TS conyard.
Neros looks like it is tilted up on the SW edge.



SCRN0004.jpg
 Description:
The yellow line is obviously completely off
The white line will cross the blue line too, though less obvious.
Foundation has to match with red and blue line to have correct perspective.
 Filesize:  51.96 KB
 Viewed:  3137 Time(s)

SCRN0004.jpg



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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Dec 12, 2012 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was being positive, I said almost -.-

Is it better than it was before? Yes. Then don't screw with me #Tongue

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Wed Dec 12, 2012 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

the pictures are footage of the developing progress. Hence the WIP. By the way all buildings and other stuff I make will make it into the public area and I am currently at an airfield in LDD because I and everyone with jets can need one. So help me a bit will ya its for our all good.

I have no idea why these civilian structures don't show their color as they should, its in unittem. If one knows something helpful please do tell, the sooner I have this sorted out the more I can focus on optimizing or finishing something else eg. the more stuff there will be.

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Dec 12, 2012 6:53 pm    Post subject:   Reply with quote  Mark this post and the followings unread

You should try a free 3d modelling program

Watch a few tutorial vids on the interface and basics and you could make some stuffs!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Dec 12, 2012 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Colors between 16-31 are remap. 204-207 are red.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Dec 13, 2012 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Isn't someone already doing a lego mod? maybe PD?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Dec 13, 2012 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator started one AFAIK, he hasn't been around for a while though it seems.

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Anderwin
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Joined: 16 May 2005

PostPosted: Mon Dec 17, 2012 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
what?


What ti do?

He ask about the color, I just qouted you about it. Was that so hard?


Fix the perspective, color and the hight of the building

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Anderwin
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Joined: 16 May 2005

PostPosted: Mon Dec 17, 2012 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

daTS wrote:
Isn't someone already doing a lego mod? maybe PD?


Is a lego mod out there, is have a conyard with lego bricks and animated that's the ra 2 mod.

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Anderwin
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Joined: 16 May 2005

PostPosted: Mon Dec 17, 2012 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Anderwin, stop smoking that pot.


Whoti pot?

You mad bro? Is not months!

Edit: Edit buttons do not work WTOF!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 18, 2012 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread


*whispers* You're making no fucking sense.

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Last edited by Crimsonum on Tue Dec 18, 2012 8:04 pm; edited 1 time in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Dec 18, 2012 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

System failure. Wa, bgg, mah, gaww...

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri Jan 04, 2013 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you want to make good renders, search for ldd2pov
maybe you can find options for perfect cam there too

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