Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Tue Aug 24, 2004 10:52 pm Post subject:
A Few Questions
I posted this on TumSun, but got almost no response (other than fremen5), so hopefully maybe here I'll get a bit more help. The first question isn't too important any more, but it would be nice to see it working.
Clazzy wrote:
Well, I did have two questions but I've forgotten the second one, so I'll just post the first.
Basically, I'd like to have a system where there are two choices for a tech tree but only one may be selected (i.e. two tech centres, but you may only build one). Now, I know that using building upgrades to do this is impossible. So, I'm trying to figure out another way of doing it or trying to find a workaround for the upgrade option. If anyone knows of a way to do this, I'd be forever in your debt if you told me, but I'm assuming that it's an impossible tak. No harm in asking, though.
*EDIT* Remembered my second question: Is it possible to make a unit completely incapable of attacking the ground in any way (perhaps even to the point of removing the attack cursor)? I have a purely anti-air units, and I don't want anyone to use a bug workaround where it can shoot the ground, and kill any unit with light armour (it's extremely effective against it, you see).
*EDIT* And another question. I've made the Nod artillery have two weapons now, against buildings it has its regular weapon, against infantry and vehicles, however, it has a limited airburst weapon. Unfortunately, it uses the regular 155mm against everything and the airburst is never used.
I'll shut up and stop editing this post after this .
The verses are set correctly, so I'm rather confused as to why it doesn't work. Just thinking now, does WEEDGUY need a secondary weapon called 155mmU now?
With the WEEDGUY thing, since all the weapon slots are used, if I added Elite=155mmU to the engineer, would it work (since the weapon can't be accessed)? _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Aug 24, 2004 11:07 pm Post subject:
1) If upgrades doesnt work, I dont have any idea on this one. Unless... (there is a minor chance if..)... Unless you create a building that nukes everything close to it.... but there is still a chance of undeploying the MCV to somewhere else to use another tech building.
2) Try the following things:
- remove the AG from the projectile. It's set as yes by default
- check if you can have a unit that only has a secondary weapon... even if you have to make the primary be a dummy weapon. Secondary weapons deals better with air targets.
3)This is a warhead thing. Set 0% to the concrete things for your anti-infantry and vehicles weapon and set 0% to everything but concrete to the anti-building weapon. _________________
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Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Wed Aug 25, 2004 1:24 pm Post subject:
The warhead that is used by 155mmU is:
[ARTYHE2]
Spread=6
Wall=yes
Wood=yes
Verses=120%,0%,80%,65%,0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=150%
That isn't the warhead for the cluster missile... _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
About the second question: the "armor" of the ground is none, so if you make a unit with one AG weapon and an AA weapon then you must set the "none" percentage of the AA warhead to 0 so when you shoot with the unit to the ground it will shoot with the AG weapon.
About the third question, I don't know exactly but I think that the secondary weapons in deployed units is pretty messed, it happens the same for me when I made a SA weapon for the arty for self defense once deployed but it didn't work the way it should. QUICK_EDIT
Hmm, that's wrong, the armour types are: None,Light,Wood,Heavy,Concrete , so you must have confused the light and wood
Just change it to: Verses=120%,80%,0%,65%,0% and it should work. QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Mon Aug 30, 2004 5:52 pm Post subject:
No...
; Verses = damage value verses various armor types (as percentage of full damage)...
; -vs- none, wood (buildings), light armor, heavy armor, concrete _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Have you try to make the same thing but only in a structrure (not artillary=yes)? I'm thinking about that the problem is in that tag (perhaps). If you make a clone of the gaarty (asumming that the problem is in the original unit I THINK (not sure, tough) that you got the same problem. Oh well. QUICK_EDIT
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