Posted: Mon Jan 14, 2013 4:18 pm Post subject:
Project Phantom - January 2013 Update
And here is the long overdue Project Phantom progress update. Quite media-heavy this time, actually.
First of all, I'd like to announce that Project Phantom has successfully moved on to use Ares for enhancing the mod features.
Months ago when I revived Project Phantom Youtube Channel, it didn't have any new content on it. That issue has now been rectified with the video below, showing cityscape combat between Phantom Project forces and the Eurasian Dominion, featuring new & revamped units such as Dominion Eradicator Artillery that can spread radiation and hammer enemy structures, and Phantom Eclipse Projector that uses powerful weapon known as 'Black Sun' generator to hinder the movements of enemy forces and inflict damage.
And here comes the massive voxel showcase. Couple of these have been shown before, but some of those have either gone through tweaks or might've only reached ModDB audiences, which is why I am including them here now. Click one of the small images to see a full-sized one.
In the miscellanneous section, we have basic infantry for all factions, new Allied Demolisher bomb drone infantry that can plant bombs ala Crazy Ivan while staying cloaked and deploy into a mine and new Eurasian Dominion Airfield artwork. Also in the same picture with Demolisher are visible two other, fairly recent additions to Allied infantry arsenal: Field Medic & new Juggernaut Combat Suit, armed with missile launchers and hand mortar cannon.
One big thing I've been working on for past few months is new terrain. Currently only temperate theater is deemed fully complete, as it has been converted to custom palette and urban theatre tiles have also been integrated to it. Tundra theater, that replaces the old arctic theater, as well as desert and standard urban theaters are also mostly complete. Below are some previews of this work. Again, click on the images to view full-sized ones.
Quite a while ago I posted an image to PP ModDB Image Gallery, showing logos for all of the factions, both playable and unplayable that are included in the mod in one fashion or another. This image can also been seen below, click to see it in full size.
Aside from the playable factions (top three), the factions to logos belong to are listed below. From top to bottom, left to right.
Crimson Claw: A crime syndicate/private military company with ties to renegade, ex-Dominion officers and access to a large arsenal of WWIII-era technology. Mostly operates in Eastern & Central Asia.
Wasteland Patrol: A former Dominion military squad consisting mainly of 'scraps' and things that can survive in harsh environments like Desolators. Nowadays more of a some sort of Desolator cult led by someone named 'Azrael', with little to no interaction with main Dominion military command. WP equipment has been spotted in Caucasus, Middle Eastern & Central Asian areas.
Nova Squad: An elite fast-response taskforce of Phantom Project with a special penchant for stealth warfare. Recently went rogue and carried out a terrorist attack on Phantom HQ. According to the Phantom director, their objective is to use Phantom technology to topple current governments and build a new world order.
Scavengers: A catch-all term for certain group of mercenaries that are mostly active in Eastern Europe & Middle East. In general, the said mercenaries harbor hatred towards both Allied Forces & Eurasian Dominion, although some of them are ready to bury their grudges if paid enough.
The Conduit: An underground circle of smugglers, informants, arms dealers, the list goes on. Kind of just appeared out of nowhere in late 80's. Not particularly organized either, and people who are known to be in the loop are usually on top of the wanted lists of various law enforcement organizations. Conduit activity hotspot is in Central Europe and nearby areas.
As for the question mark, that remains to be seen.
Last thing on the list is promotional artwork, a mock box cover for the mod and a new wallpaper featuring the capital ship of Phantom Project faction - Hades Cruiser. The wallpaper can be found in various sizes on website media page.
Speaking of website, currently the content on Project Phantom website is mostly outdated. Due to the amount of time it consumes to prepare descriptions and pictures, it will only be brought up to date on a later date, likely in increments. Any major updates will probably be announced via Twitter & Facebook at very least.
That's all for this time folks.
FOLLOW PROJECT PHANTOM AT Last edited by Starkku on Thu Sep 27, 2018 9:24 pm; edited 6 times in total QUICK_EDIT
I've always felt that Eclipse design doesn't fit the rest of Phantom aircraft, that is Exodus, Sentinel, Tempest. It has a completely different design and the fact that I can't get an image of upsized MadHQ's aircraft from my head doesn't help me see it as matching the style of the other aircraft.
Everything else is superb, especially how it all looks ingame in motion. As I commented on ModDB, while initially there was a lot of resemblance to Robot Storm, PP looks less like an explosive lights show. It's still big and epic, but clean. And it's well presented!
Tundra, now with cliffs, looks great! The only thing that somewhat bothers me is how the ramps on darker side stand out and ruin the complete image. If I recall, someone made a great realistic looking terrain for desert theatre in which the borders between ramps wouldn't be so visible and it helped reduce the isometric nature of the terrain. _________________ mentalomega.com QUICK_EDIT
I've always felt that Eclipse design doesn't fit the rest of Phantom aircraft, that is Exodus, Sentinel, Tempest. It has a completely different design and the fact that I can't get an image of upsized MadHQ's aircraft from my head doesn't help me see it as matching the style of the other aircraft.
Everything else is superb, especially how it all looks ingame in motion. As I commented on ModDB, while initially there was a lot of resemblance to Robot Storm, PP looks less like an explosive lights show. It's still big and epic, but clean. And it's well presented!
Tundra, now with cliffs, looks great! The only thing that somewhat bothers me is how the ramps on darker side stand out and ruin the complete image. If I recall, someone made a great realistic looking terrain for desert theatre in which the borders between ramps wouldn't be so visible and it helped reduce the isometric nature of the terrain.
Thanks for comment & feedback.
I am aware of the differences in Eclipse design and the others. Maybe it will be changed in future, maybe not. I can't really say that I am very good at coming up with completely new designs for voxels, especially complex ones.
As for slopes, those are like third iteration of the slopes so far. One of those things I can never get right. Perhaps one of these days when I feel like it, I will go through all of the sets again and re-do them with more subtle lighting and blended top & bottom edges. It's just lot of work, that's all. _________________ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jan 14, 2013 4:56 pm Post subject:
Basically what Speed said, tho I like Eclipse.
I really like the fact that the voxel-vpledits made the units not washed out, but having good contrast and stuff. Something I had to work on a lot back then in AS. Not to mention the amount of reworked 3ds2vxl voxels.
Effects are also cool, while having as close as many anims as RS or TI, somehow I still feel that PP gameplay vid more visible than 5 mins of TI gameplay.
There are just two things which bothers me:
- the fact that I can't hit this quality ever
- the fact that the name Oppressor is used here. I struggled heavily to name my 5th faction, by giving them a generic yet suitable faction name, since they weren't named by themselves.
But yeah, these are not really PP issues afterall. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Medic SHP looks somewhat similar to my current WIP one, although I made mine have Green Pants & have a full remap chest armor _________________ ~ Excelsior ~ QUICK_EDIT
Not a big fan of the sci-fi deal in Yuri, but this looks freakin awesome....looks like you made your own terrain, very nice.... looking forward to seeing this _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
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