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Voxel animations...
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lococho
Medic


Joined: 08 Nov 2012
Location: tinta,cusco,peru

PostPosted: Tue Jan 29, 2013 11:37 pm    Post subject:  Voxel animations... Reply with quote  Mark this post and the followings unread

a question, as is the maximum number of animations of a voxel. My robot uses 52 frames of animation, but it seems that not all frames used.



my robot.PNG
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my robot.PNG



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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Jan 30, 2013 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Is that from SC 2? xD

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jan 30, 2013 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Its Terra-Tron! RUN FO YO ZTYPING LIVES!!!

And also... idk, 52 Frames seems a bit too much. :/

At most I think 6-12 frames would be enough.

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lococho
Medic


Joined: 08 Nov 2012
Location: tinta,cusco,peru

PostPosted: Thu Jan 31, 2013 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes is the "THOR" of the SC2.... is a little longer... Very Happy
is much work....

mmmmm..... >>6 - 12<< understood #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jan 31, 2013 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

What happens exactly?
Does it not show any animation at all?
Does it skip several frames?
Does it play only a certain part of the animation?
Does the game crash?

btw, an animated gif of a single unit ingame would've been better than a clump of multiple intersecting units where it's even hard to make out the shape of a single unit.

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