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Space Marine SHP for download !
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Aug 16, 2012 3:21 am    Post subject:  Space Marine SHP for download !
Subject description: I'd call him space aniki
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From EASB Hour by Trans_C



aniki.jpg
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aniki.jpg



aniki.gif
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aniki.gif



sm_sized.shp
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Download
 Filename:  sm_sized.shp
 Filesize:  383.92 KB
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Last edited by kenosis on Mon Aug 20, 2012 4:53 am; edited 1 time in total

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Aug 16, 2012 4:40 am    Post subject: Reply with quote  Mark this post and the followings unread

And... here's the Sequence...

Code:

[SpaceMarineSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=8,6,6
FireUp=122,6,6
Down=0,1,1
Crawl=194,6,6
Up=0,1,1
FireProne=242,6,6
Idle1=56,20,0,E
Idle2=76,20,0,E
Die1=170,24,0
Die2=170,24,0
Cheer=96,26,0,E
Paradrop=290,1,0

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Last edited by Atomic_Noodles on Tue Nov 13, 2018 11:24 am; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Aug 19, 2012 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about 'Space Marine' instead? #Tongue

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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Sun Aug 19, 2012 5:34 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Spess Mahreness Very Happy

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Aug 20, 2012 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread




erm.png
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erm.png



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 20, 2012 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

^^Now i know on what Blizzard based their Zerg design.

Ontopic: The unit is really well made. But i found a tiny issue with the walkanim. When walking the units main body is going up only during the right step. It should do the same during the left step as well. It gives it some kind of limping effect right now.

You should also turn anti-aliasing on to make it less pixelated.

Some more animations would be useful too. 2 or more idle anims (also facing specific). A second death anim etc.
Some cool crawl frames. You have already 2 sets of walkanims which are like walking and running. Imo you should make the walk/crawl more distinctive from the normal running. (e.g. either use cyborg logic to make it really limp when damaged, or give it a better crawl anim)

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Aug 21, 2012 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

He converted it from a Civ 3 mod so dont expect any changes.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Aug 21, 2012 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

NO.IT IS 3D ORIGINAL



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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Feb 01, 2013 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

[SpaceMarineSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=8,6,6
FireUp=122,6,6
Down=0,1,1
Crawl=194,6,6
Up=0,1,1
FireProne=242,6,6
Idle1=56,20,0,E
Idle2=76,20,0,E
Die1=170,24,0
Die2=170,24,0
Cheer=96,26,0,E
Paradrop=290,1,0

Sequence corrected

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