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EVA-251's WIP Voxels
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Jan 22, 2013 5:30 pm    Post subject:  EVA-251's WIP Voxels
Subject description: there is a minor chance that this thread won't die within a week. Minor.
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For a yet to be named project. Many of these are going to be remixes of RA2 voxels.

First one I'll post is the Rhino/Soviet Heavy tank. I based it off the stock RA2 voxel, as the concept art version is overused and looks too western in design.

This is the first WIP of it. Right now, I'm looking at making it a little darker and adding some more details to the sides, and reducing its height slightly, to make it more squat in appearance.



RhinoTank4View-1.png
 Description:
Traditional 4-view (Left, Front, Top, Perspective) profile
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 Viewed:  2846 Time(s)

RhinoTank4View-1.png



RhinoTank-NoSkirt.png
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Tank with the side-skirts removed.
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RhinoTank-NoSkirt.png



RhinoTankWIP-1.png
 Description:
Ingame on Arena with 0.2 extra lighting (stock)
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RhinoTankWIP-1.png



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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Tue Jan 22, 2013 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ingame the tank body looks very M113 like. Not really my kinda thing but still cool I guess.

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Volgin
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Joined: 07 Mar 2009

PostPosted: Tue Jan 22, 2013 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't see how this looks M113 like at all...

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jan 22, 2013 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see black dots and it's maybe too bright.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jan 22, 2013 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ya the sides definitely have a brightness issue. Overall shape seems decent though.

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jan 22, 2013 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

The overall unit brightness is an issue, but can't that be regulated by one tag or another?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Jan 22, 2013 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
The overall unit brightness is an issue, but can't that be regulated by one tag or another?
Stock RA2 (as displayed) is 0.2. And maps set it per elevation and base value overall.

I'll look into the black dots, but I don't see many.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jan 23, 2013 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

True, but the two on the front skirts somewhy shouted at me... probably because of the overall brightness which made them easy to notice.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Jan 25, 2013 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Slightly darkened the side-skirts, and added some minor details to them as well.



RhinoTankWIP-2.png
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RhinoTankWIP-2.png



_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Jan 25, 2013 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

I like.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jan 25, 2013 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

That's good stuff.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Jan 25, 2013 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still too bright IMO. The normals are also weird.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jan 25, 2013 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah, the brightness looks pretty well inline with other soviet units.
As for weird normals, the turret has perhaps one or two.  The rest of the unit is unexpectedly, unusually, well normalled.  I assume he's using the TS range.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Jan 25, 2013 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried to follow the base color arrangement for Soviet units.

As for normals, I used AN 5.6, with RA2 range and base settings.
Flat surfaces were then made to look flat and stair-step issues were fixed, on the hull. Turret was mostly left untouched, besides making flat areas (turret roof, turret rear) look flat.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Feb 04, 2013 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

It died for more than a week. Damn. I tried.

Grizzly Tank. Went for the tried and true design, but modified the rear to allow for a larger engine compartment and more stable support for the suspension.

Overall I'm content with the shape, though the turret roof might benefit from extra details.



GrizzlyTankProfile-1.png
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GrizzlyTankProfile-1.png



GrizzlyTankWIP-1.png
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Ingame on Alamo with stock lighting
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GrizzlyTankWIP-1.png



_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Feb 05, 2013 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks alright on VV shot, and probably would look good with Apollo's tweaked vpl.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Volgin
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Joined: 07 Mar 2009

PostPosted: Tue Feb 05, 2013 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks like shit with the color cause he took the shot on Alamo and it's goofy lighting imo. It probably looks much better on a NORMAL RA2 map.

Shape is fine, colors are a bit monotone (though I don't know if anything can be done). Personally i'd drag the back between the treads out a little further, but this is C&C, so trying to figure out where the tank's ammunition would be is pointless.

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Tue Feb 05, 2013 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try using at least Isle of War or Tour of Egypt for Screenshots since those seem to have no lighting tweaks.

Otherwise looks great, although maybe this is just me being nitpicky but maybe you should add in some details on the treads

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Feb 05, 2013 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Try using at least Isle of War or Tour of Egypt for Screenshots since those seem to have no lighting tweaks.

Otherwise looks great, although maybe this is just me being nitpicky but maybe you should add in some details on the treads

Good idea. Thanks!

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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