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OffCentered Voxel Ingame
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Feb 21, 2013 12:10 am    Post subject:  OffCentered Voxel Ingame Reply with quote  Mark this post and the followings unread

I have an ICBM voxel.

But ingame, the center is offbase.

The unit is suppossed to be where the square is, and there's where it's attacked, EMPed, etc when targeted, and also which determines the passabity.

Which is the solution?
I'm guessing it has to do with the voxel maker since it's a resized (increased resolution) voxel, and didn't have this problem before.


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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Feb 21, 2013 12:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Redo the HVA.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Feb 21, 2013 4:52 am    Post subject: Reply with quote  Mark this post and the followings unread

The voxel maker kept doing it like this.

Anyways, I copied the .hva from similar units and now it works ok.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu Feb 21, 2013 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

The HVA isn't at fault, the voxel bounds for the Z axis are generated wrongly, the lower bound needs to be around 0 and the upper bound the size you want. You can fix this with a custom hva, but the stock voxels are not made that way.

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