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Radiation on Warheads / Damage
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jan 29, 2013 7:42 am    Post subject:  Radiation on Warheads / Damage Reply with quote  Mark this post and the followings unread

I have noticed since the moment I started modding, radiation only works with [Weapon] mode. Not in warheads, not in animations, nothing.

THis is really limiting. For example, I can't use radiation generation for a number of special features, including really normal ones like missiles (for example, adding to Dreadnought/V3 ... and yes, I have tried existing virtual "weapons" and doesn't work with those). And adding it to debris, and many other possibilities.
[By the way, anything in the way of additional custom radiations like other Ad--ons had? Immediate plans?]

Can't radiation be added also as a [Warhead] attribute, much like EMP?

[Warhead]
Radiation.Level=

It sounds really easy to me as would be little more than cloning the code. Then, what do I know, I'm just a modder and not into .exe editing, hex and such. But things much more difficult and nonessential were done, so... this just seems like a quick fix of a longstanding arbitrary limitation, in comparison to that.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Feb 01, 2013 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I prefer just custom radiation more. Or even much easier thing, Just Rad.Color=RGB on weapon type with Radlevel, so that radiation could be drawn at that color, per weapon type overriding default one.
Toxin and Nuke radiation for example

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Feb 23, 2013 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I know but that's a different thing they have already done before, my request is different since a lot of weapons, like Custom Missiles (or even normal ones), or Warhead Superweapons, cannot use radiation at all,
neither can damage animations, etc.

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