Posted: Wed Mar 13, 2013 3:35 pm Post subject:
Flea Jump Coding Attempt - (With LimboLaunch)
I am trying to do the Flea Jump ability from RA3 Sickle, on RA2
I got the Sickle model, I separated turret from body and made different voxels of them, I coded the unit etc.
The main attack works just fine (3 gun turrets is impossible to recreate, but I go around this by using arc fire, even if auto attack is inefficient because of the AI) - THis is not the problem.
And I think all thew community can benefit with the solution because it would allow to create a new kind of weapon/transport means...
Flea Jumping...
SO, this was my idea:
- Limbo Launch
- Use Primary weapon with 0% verses on WH, so it skips to Secondary weapon when not attaking ground.
- Use Projectile which uses Dog parameters, change image to Sickle voxel (oddly, I noticed that limbo-launched voxels of this kind seem to use TS lighting)
- AG=yes to attack ground with it.
However, if I use it over the ground, the Sickle just dissappears.
It only works when attaking Infantry, as far as I have been able to confirm. And I can make it work with Vehicles probably, if I use Parasite... But I want main guns to fight infantry, and I don't want it to parasite vehicles, so this wont work as a suitable mechanic...
Any more ideas?
I put code available:
Quote:
[SICKLE]
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
; Sickle jumping
[FleaJump]
Damage=30
ROF=150
Range=5
;CellRangefinding=yes
Projectile=SICKLEJUMP ;DOGJUMP
Speed=25
Warhead=JUMPWH ;NOWH ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=TerrorDroneAttack ;DogAttack
FireInTransport=no
[FleaJumpE]
Damage=30
ROF=100
Range=7
;CellRangefinding=yes
Projectile=SICKLEJUMP ;DOGJUMP
Speed=30
Warhead=JUMPWH ;NOWH ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=TerrorDroneAttack ;DogAttack
FireInTransport=no
Code:
[color=orange][SICKLEJUMP]
Image=SICKLEP ;Hmm...Requires an Image entry to get at Rotates=. Violates the same name default rule
AA=no
AG=yes
;Arcing=yes
;AN=no
Arm=2
ROT=8 ;requires to use Rotates
Shadow=yes
Proximity=yes
FlakScatter=yes ; This weapon scatters its shots.
Inaccurate=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no[/color]
;Culling=yes ;"Note that Culling is only actually checked if the warhead also has Parasite=yes set and the attacking unit has both Naval=yes and Organic=yes set."
ANy suggestions and Ideas for making this work? Perhaps ways of enchancement? Any welcome. _________________
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