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Shake Screen
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Mar 25, 2013 11:21 pm    Post subject:  Shake Screen Reply with quote  Mark this post and the followings unread

I see that RA2 have shake screen, was wondering if it is a leftover from RA1 or that could be used in RA2. I've tried to get it to work, but i guess it doesn't.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Mar 25, 2013 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

It can, but it's annoying as hell when you experience it.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Mar 25, 2013 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use:

ShakeXlo=
ShakeXhi=
ShakeYlo=
ShakeYhi=

Low integers like 1-30 are enough.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Mar 26, 2013 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
It can, but it's annoying as hell when you experience it.


Stress on RA2 Engine?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Mar 26, 2013 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

The Screen will shake if you view where the Superweapon detonated.

Its dizzying to look at...

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Mar 26, 2013 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

If you don't want to use those INI tags, you could also just put your hands around your monitor and shake it up and down, gives you the same effect, without those tags!

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Sir Shockwave
Cyborg Firebomber


Joined: 06 Sep 2011

PostPosted: Tue Mar 26, 2013 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Use:

ShakeXlo=
ShakeXhi=
ShakeYlo=
ShakeYhi=

Low integers like 1-30 are enough.


To expand on what OmegaBolt has said, these values are located on the warhead for each Superweapon (I know at least the warhead for the Soviet Nuclear Missile has this code). They're also bracketed out with a ";". Simply delete that symbol, and you get shakeycam for Superweapons.

I think it can be applied to other warheads, but I wouldn't recommend it.

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