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Ship with multiple weapons
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sat Mar 30, 2013 11:56 am    Post subject:  Ship with multiple weapons Reply with quote  Mark this post and the followings unread

Just a random idea to create a ship for a mission. Basically you'd use the Follows ID logic that trains use to put together multiple vehicles to form a single ship. Then use an empty SHP for all the units except the one in the middle (and give them Selectable=no, Immune=yes). This way only one unit is displayed and the movement doesn't look odd. You'd have to plan the movement carefully though so you don't get what happens at the end of the animation, with the ship breaking into multiple parts. Attach a trigger to the visible unit, so when it dies the hidden vehicles die too.



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Mar 30, 2013 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting idea.
Though iirc there was some issue with trains having a turret.
Since the separate "cars" have some very strong movements to the side, it will be also a pain to get FireFLHs look right. e.g. you'll surely often have bullets launched next to the ship.

I think the best solution is still a deployable SHP ship which then has the 2,3 or more turrets in the turret anim (like the DTA battlecruiser or my old Aurora)

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