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voxel debris question
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Allied General
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Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Sep 24, 2004 9:45 am    Post subject:  voxel debris question Reply with quote  Mark this post and the followings unread

Read the great tut

but voxel index, could someone explain that? Sad

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Sep 25, 2004 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Voxel Index? whe're did you find Voxel Index?(too lazy to check RULES.ini right now.)

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Allied General
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Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Sep 27, 2004 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

in the voxel debris section :p rules ini

smiffig talks about in his tutorial so when his Mammoth Mk II blows ups its parts fly off.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Sep 27, 2004 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh this!

Remember, the mammoth mk II voxel is made out of several parts (legs, toes etc). There are 13 pieces in total which are numbered (indexed) 0....12. Voxelindex specifies which section the voxel anim should fetch from the voxel file Smile

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Tue Sep 28, 2004 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

THATS how he gets the MK2 To do that? Gah. how do i fix the SONICTURRET Debris? it sends some stupid disk flying instead of the dish.

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The DvD
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PostPosted: Tue Sep 28, 2004 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Set voxelindex to 1 Wink (or zero, if it's set to '1' now)

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Joined: 19 Mar 2004
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PostPosted: Fri Oct 01, 2004 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks DvD Smile

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