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Doom Desire March 2013 Update
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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Tue Mar 12, 2013 11:43 pm    Post subject:  Doom Desire March 2013 Update
Subject description: Crystal Clear
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First news post in this year, but it doesn't come with nothing. Mostly focused on Paladin stuff, and making the ingame resource gfx, which is described below.
Edit: To see the gifs, click on their image.


Paladin Eidolon
This time as a structure. They can support each other after deploy.



Paladin Dreamspark
These strange creatures allow Paladins to quickly even the odds when severely outnumbered. Their bodies don't last forever, though, and they might die after some time.
They're available only through the Dream Spark support power.



Paladin Phantasm
A manifestation of pure fear, their mere presence can make living creatures panic and run away. Completely mindless, they are driven only to cause as much fear as possible, before they dissipate into nothingness.



Paladin Protector
Basic base defense unit (as name suggests). They attack the enemies (both ground and air) with powerful kinetic blasts.



Paladin Defense Structures
Paladin Eidolon, Crystal of Delusions and Crystal of Vengeance. All with their charge-up and idle anims. Eidolons and Crystals of Vengeance can support each other.
This should also be all for Paladin defense structures, as they're very unlikely to get more.


The Crystalline
Years before the alien invasion, some people started to report sighting of strange, small, bluish crystals, suddenly appearing in remote Earth locations. The information about them never got into the wider public, though. Not until just few months before the alien attack, when their growth rapidly increased, with an influx of mental breakdowns and homicides in settlements nearby.



Soon after, the crystals got their name, "The Crystalline".

Last edited by mevitar on Tue Apr 30, 2013 3:14 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Mar 12, 2013 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't know you were still working on this, but I'm very glad to see that you are! I admire your work, it's very different.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Mar 13, 2013 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Crystals! Crystals Everywhere!

Nice to see some new stuff...

I remember that "Crystal Dog" when you posted it earlier back then too.  Laughing

So the Paladin are also made of the resource in the game eh?  Laughing

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Mar 13, 2013 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I...love it.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Mar 13, 2013 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Is this TS mod?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Mar 13, 2013 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Its a Total Conversion Mod.

The Premise of Alien Crystals and Gold-Schemed Human Side is as close it can get though...

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Mar 13, 2013 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

interesting mod.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Mar 13, 2013 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

He loves his crystals! Very Happy

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Mar 13, 2013 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome.  Can't wait.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Mar 13, 2013 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Never seen such a smooth transition between mobile and deployed modes.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Mar 13, 2013 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats what I like in Mevitar's Stuff... i've been thinking Mevitar might be the only person in the Modding Community who might be able to do a smooth transition animation via Voxels (I.E: if someone remade the Slave Miner, Siege Chopper)

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Wed Mar 13, 2013 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you have the model from which the voxel was converted, it's just a matter of using the correct lighting and shadow positioning.
WestWood got lazy with Siege Chopper and Slave Miner, but it doesn't mean it's hard. #Tongue

It's just all mods might use different lighting settings (like ExtraUnitLight), and what would look good in one will look off in another, so it has to be adjusted to the lighting in the mod.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Mar 13, 2013 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those Crystals look epic Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Mar 14, 2013 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
Is this TS mod?


It's for Red Alert 2: Yuri's Revenge.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Fri Mar 15, 2013 3:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I like this. Very Happy I suggest you try to optimize the pallete for your crystals so they don't look so 8bit. Sad

Also some animations can be improved by having them keep moving while they charge or fire. Which would make the game feel more alive. Kinda like TI animation or SC series for example.

When animations stop for the charge up and fire animations it just looks like "ohh I was waiting for something epic, but meh. I like your art style.

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Fri Mar 15, 2013 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

The palette is WIP, it will be changed at one point, when more buildings will be done, and i know what colors it needs. Everything will be converted again at that time, including the crystals.

Also, I would have improved the beam width if i could. As for now, it is tied to some other stuff that i don't want to use, because i would then get red/yellow/green/etc beams fired from blue crystals...

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Mar 18, 2013 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

That phantasm shadow units is awsome Very Happy

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Mar 28, 2013 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

This looks mint!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Apr 01, 2013 8:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy...

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