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Mutant/Forgotten base structures
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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Wed Apr 10, 2013 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fixed the shadow on the interior (removed it, and have the door anim cast a shadow instead), and made a second door anim where the sheet simply sinks into the ground.



Mutant Workshop 4.gif
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Mutant Workshop 4.gif



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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Apr 11, 2013 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I like that. Very creative.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Sat Apr 13, 2013 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

A quick screen of a typical Forgotten base, showing the combination of
- MAWEAP - Forgotten Vehicle Factory
- MATREF - Forgotten Crude Refinery (cheaper than regular NAREFN, no free harvester)
- MASEED - Tiberium Seeder (generates tiberium; active anim is of tiberium tree throwing out spores)



MA weap refn seed.gif
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MA weap refn seed.gif



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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Sun Apr 14, 2013 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Something I made for SuperJoe - the Forgotten Logistics Center. Built from prefab modules and with a liberal scattering of supplies at the ready, this building serves as a supply cache of sorts, and also allows the using of said supplies to construct tunnel networks around the Forgotten base

The design is 3x3, but can easily be extended to a 4x3 design with a bib, allowing it to be turned into a refinery.



Idea - MACACHE Logistics Center 3x3.gif
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Idea - MACACHE Logistics Center 3x3.gif



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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Apr 14, 2013 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO, the green pole stands out too much.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sun Apr 14, 2013 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it would better as a 2x2 Forgotten barracks, with the road area made into just pavement. The small tower thingy could be changed into a guard tower.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Sun Apr 14, 2013 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is meant to be the control tower that watches over the loadings and doings of the yard below - much like the control tower at an airport - but yes... Maybe not blending in perfectly.

Ooh. Idea. SOLAR PANELS!

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Sun Apr 14, 2013 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Changed the Logistics Center from a 3x3 to a 2x2 Mutant Hovel - aka barracks. Some other Forgotten buildings for scale/perspective.



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SCRN0007.gif



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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Apr 15, 2013 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

After digging through the .mix files some more, I found something to turn the previous Logistics Center into the perfect Mutant Tech Center - a big dome!

GATECH has a big dome, while NATECH has a smaller and flatter dome - but a dome regardless. This civilian dome, as seen in the middle Forgotten building, was taken from aban02, and performs the part of "mysterious dome to cover mysterious tech-y things" quite well for the MATECH structure. Some antennae and a shuttle mast later, and it looks suitably high-tech for something that was cobbled together from the ruins of the red zones.

To the left is the smaller 2x2 Mutant Hovel; to the right, the 4x3 Vehicle Factory, and the 2x2 Tiberium Seeder in the top right corner.



Mutant Base 01.gif
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Mutant Base 01.gif



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Apr 16, 2013 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a quick overpaint, for fun.



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ovp.png



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Apr 17, 2013 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn damn damn O_o Vefbl4 it nice Very Happy

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Wed Apr 17, 2013 6:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, interesting pimp of the workshop!

Been reading through the TS manual (freeware version scan) and the section on the Forgotten was quite interesting. Is it just me, or is there a rather consistent emphasis on subterranean bases for their side? I am going to give it more thought, then see how one could incorporate that into their building designs (along with a more prefab look like the Hovel and the Logistics Center).

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Apr 18, 2013 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, vefbl4, you should make some mutant structures. You seem to have a knack for it and I like your style!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Apr 18, 2013 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA: Building infiltrated. Thread stolen.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Apr 19, 2013 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I tried..

Askhati, give it a try.



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radar4.png



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Apr 19, 2013 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

still good Smile

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Fri Apr 19, 2013 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I already made a Mutant Radar, the Comm Center - should be on page 1 or 2 somewhere. As for using the dome, see below for MATECH.

Also included is a new base defense for the Forgotten, the Artillery Emplacement. Tier-wise, this is meant to be the equivalent of the RPG Turret and Obelisk of Light - the "heavy" turret that you get for taking out vehicles. This one currently uses the GAARTY turret and weapon as-is, but both are open for mods (no voxel editor this side, so no edits of the turret).

Flavour-wise: the Forgotten have scavenged heavy artillery pieces from old pre-Tiberium army depots, and have adapted Nod's Artillery tech to create this structure. It fires a round with a similar caliber to the Nod design, but due to the older chassis used, it is not as mobile. It can still hammer away at any unit that comes within range, and is the perfect defensive support for engaging enemy units that have been stalled by Forgotten infantry.



Mutant Research Facility.gif
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Mutant Research Facility.gif



Artillery Emplacement.gif
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Artillery Emplacement.gif



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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Apr 19, 2013 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Artillery turret looks cool!

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GeneralDoomsday
Vehicle Driver


Joined: 05 May 2013
Location: Germany

PostPosted: Wed May 15, 2013 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome artillery
Can't wait to download it Smile

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue May 21, 2013 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Two new structures, the Supply Station, and the Scanner Tower that was inspired by it.

The Supply Station is a 2x2 structure that deploys from the Supply Truck, which uses the TRUCKB voxel; once deployed, the Supply Station has two main functions:
- it has a RepairVehicles weapon, allowing it to automatically repair any vehicle that comes with base contact with it
- it has BaseNormal=yes, allowing a proper Forgotten base to rapidly be established around it with the building of turrets, refineries, factories, and so forth

The Scanner Tower is intended as the Forgotten radar structure, an alternative to the Comm Station I posted before. It can then be upgraded with a captured Nod satellite dish, which can then give some appropriate superweapon (Hunter-Seeker for my testing purposes). The smaller dish that it starts out with does not rotate 360 degrees, but instead pingpongs through about 180 degrees - the pic shows roughly where the two extremes are. Did not want to add too many spinning animations, else the building would have looked like it was trying to take off...



Mutant Sensor Surveyor 01.gif
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Mutant Sensor Surveyor 01.gif



Mutant Scanner Tower.gif
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Mutant Scanner Tower.gif



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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue May 28, 2013 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Messing around with a comment that SuperJoe had made before, I came up with a simple 2x2 civilian tower - the Nod Prison Tower.



Nod Prison Tower.gif
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Nod Prison Tower.gif



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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue May 28, 2013 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Radar Tower looks cool.

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