Any tips for making an artillery strike SW? I've been using a modified lightning storm, with the bolts replaced with arty shells etc. Got to be a better way tho... _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Apr 11, 2013 5:36 pm Post subject:
Try a bursted nuke, as far as I see, it can be used for a FireSW like thingie.
What I already know is that Nuke.Palyoad withoiut SiloLaunch works well. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
The lightning storm is better actually for most things of this matter, because it permits multiple shots.
Whereas even if a nuke with burst and other "scatter" commands, will shoot too fast with a delay of just 1 frame (no parent object to control BurstDelay?) _________________
While Lightning SW can grant you a larger range of shots, if you want small range (and as much as kenosis overuses airburst) airburst is the best bet. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Theres also the problem that if you do use the Lightning Storm for it there can only be one Artillery Strike active on the map. _________________ ~ Excelsior ~ QUICK_EDIT
I think Eric "fixed" that... Or I'm thinking of random lightning storms.
Why not just use SpyPlane Clone and do it like how kenosis said. Give the Plane an infinite range weapon so that it'll fire the shells immediately upon start of the Superweapon. _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Apr 12, 2013 11:32 am Post subject:
This is not a Nuke. But not a LStorm neither. And this gives you the option to create your barrage as well. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Just shame that it can't be used to kill anything on water, since debris, upon impact with water, just displays one of the splash animations and does not even deal damage. If it wasn't for that, it'd probably be the best solution for something like this. _________________ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Apr 12, 2013 11:42 am Post subject:
I don't care. It looks enough cool already. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Just shame that it can't be used to kill anything on water, since debris, upon impact with water, just displays one of the splash animations and does not even deal damage. If it wasn't for that, it'd probably be the best solution for something like this.
Still a usable feature. Could be noted in the manual that the shells wont explode upon contact with water. _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Apr 12, 2013 3:19 pm Post subject:
umhhhhh, why?
That bug happens since TS. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Apr 12, 2013 10:14 pm Post subject:
I used the Lightning Storm method as well when doing an artillery strike for one my mods.
Assuming you want a "realistic" artillery strike (IE an entire battery of guns, inaccurate, prolonged and over a wide but targeted area), Lightning Storm is probably the way to go. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum