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Which Sounds more intruging?
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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Sep 29, 2004 8:52 pm    Post subject:  Which Sounds more intruging? Reply with quote  Mark this post and the followings unread

i am thinking about starting a modification for Tiberian Sun(a Total Conversion,probally) and i have two ideas on my mind. of course,i'll need a team to help me. i anit no 1-man-modder! lol for both mods,i was planning on scrapping SuperWeapons in total,just to see how it'd play out without superweapons,and having the player use tactics to win the day,not giant tank rushes and nukes. this is UNDECIDED. again,depends if i get a team to do a bloody mod. lol

1:Red Alert 2:Redux. Converting TS into A Sequal to Red alert,keeping the basic plot of RA2,and making it into a realistic game,minus Yuri,the Psychic legions,all out war basiclly with the USSR and the Allies,using modern units and realistic things. M2 Bradley IFV,A-10 ThunderBolt,T-90.(Possibly tesla technology returning. and NO chronosphere crap,ether...)

2:Forgotten History. after Kane was 'killed' by GDI,this mod would take place during the time between the Dawn and Tib Sun,a mix of Old Technology(Light Tanks,SSMs) and new technology(Wolverine,Hunter-Seeker Landmine,ect..)

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Sep 29, 2004 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was planning on making a mod between TD and TS, never got round to it though.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Sep 30, 2004 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

TCs require enormous amounts of work and often get scrapped due to real life issues. I also have doubts about success in finding a team nowadays, especially for graphics.

I'm not trying to talk you out, I'm just stating the facts.

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The_DArk_l0rd
Rocket Cyborg


Joined: 17 Nov 2003
Location: Sneaking up behind you with a club.

PostPosted: Thu Sep 30, 2004 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread

If you want, i will help on either. May not be the best at anything, but many hands make light work.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Oct 01, 2004 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

DCoder wrote:
TCs require enormous amounts of work and often get scrapped due to real life issues. I also have doubts about success in finding a team nowadays, especially for graphics.

I'm not trying to talk you out, I'm just stating the facts.
i know what you mean. YrArg and 2021 Cataclysm just got canned. but i think im going to attempt(nodice,attempt) a Semi-Conversion. creating the war that took place before Tiberian Sun. after kane's Death. not really total. but i plan on making it good. no disrupters. and some TS units.couple of units from RA1(hell,maybe even RA2) coming out of the shop with a new paint-job for this war. DC,you work on mods,right? and dark,can you make cameos?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Oct 01, 2004 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I can code a lot of things, be it INI coding or software coding.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Oct 01, 2004 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

DC,would you be interested in helping out? coding with Anims,Weapon/WH Systems.(I know nothing about that stuff.) and Dark_Lord,i'll keep you in-mind for BETA Testing, anything you good with modding?

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The_DArk_l0rd
Rocket Cyborg


Joined: 17 Nov 2003
Location: Sneaking up behind you with a club.

PostPosted: Sat Oct 02, 2004 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

i can do a bit of INI coding, and am just starting to get into voels and shp's.

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This is for fighting, this is for fun.
bring back the pancake discussion!!!!!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Oct 02, 2004 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you wanna a forum here, just PM me with forum name and description... same for any subforum you need...

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Oct 02, 2004 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee,thanks for the offer. but not yet. if anything i need a team. you interested in helping out? i mainly need VXL/Shp makers.

edit:

Im going with a civilian expansion/Terrain Expansion,instead of regular TC. i feel TS needs some new civvie stuff thats up for download. so here is what i need..

1:Voxel Makers,preferrably 2 at most,to desgine a new train,some cars(SUVs,ect)
2:Good SHP Builders who can make civilian buildings. no anims or nothin,just basic civvie stuff,and some Fonas
3:Tile creator,to add corners to the road,and to create some things on mind(Helicopter pads for civvies,rubble tiles,ect..)
4:SHP editor. to create a few new lifeforums for TS,and some civvies/Mutants.

for this TC,i will begin by enabling Aboreus,Cruentus tib. types. then i will make some more crashes,i have two done already. a Mammoth Tank,and a ORCA Transport. expect some repaired voxels too,like the ORCA.VXL(it has no cockpit,among numerous flaws..)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Oct 02, 2004 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm busy with a lot of stuff already and I'm no good on graphics.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Oct 06, 2004 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
DC,would you be interested in helping out? coding with Anims,Weapon/WH Systems.(I know nothing about that stuff.)


I can give you all kinds of explanations, tips and help on INI coding but I surely cannot be an INI coder for a mod - I've got enough on my hands as it is.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Wed Oct 06, 2004 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

i could help with INIs if u want? i got nothing else to do at the moment...

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