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Building Help
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Apr 29, 2013 3:39 am    Post subject:  Building Help Reply with quote  Mark this post and the followings unread

So I made a Tick Tank of sorts... but I've run into some graphical problems.



Well as you can see the Sandbags are partially invisible but in SHP Builder they look fine. Also how can I adjust its Turret to also be slightly pushed back (Like in its Vehicle Mode)

Code:

;;;Building Version;;;

;;; Rules Entry ;;;
; Deployed Tiger Tank
[NARHINO]
UIName=NOSTR:Tiger Tank
Name=Deployed Tiger Tank
Strength=400
Armor=Steel
ImmuneToPsionics=No
ImmuneToRadiation=No
ImmuneToPoison=No
TechLevel=-1
DeployFacing=4
Adjacent=4
FireAngle=0
ROT=5
Sight=8
DetectDisguise=No
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=900
Soylent=450
Unsellable=Yes
VoiceSelect=BattleMasterSelect
VoiceDeploy=BattleMasterMove
VoiceAttack=BattleMasterAttack
;DeploySound=GIUndeploy
BaseNormal=No
Points=25
Power=0
Crewed=No
Capturable=False
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=China120mmDeploy
ElitePrimary=China120mmDeployE
UndeploysInto=RHINO
Powered=No
Turret=Yes
TurretAnim=NARHINOTUR
TurretAnimIsVoxel=True
TurretAnimX=0
TurretAnimY=2
TurretAnimZAdjust=-40
ThreatPosed=30
AIBuildThis=No
IsBaseDefense=Yes
HasStupidGuardMode=False
AntiInfantryValue=10
AntiArmorValue=25
AntiAirValue=0
Trainable=Yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER,ROF

;;; Art Entry ;;;
[NARHINO]
Remapable=yes
Foundation=1x1
Buildup=NARHINOMK
NewTheater=yes
PrimaryFireFLH=240,0,10
FireAngle=0
DemandLoadBuildup=true
FreeBuildup=true
Recoilless=Yes
PBarrelLength=200
PBarrelThickness=48
CanHideThings=true
CanBeHidden=false
OccupyHeight=2
Height=2
DamageFireOffset0=-5,15

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Apr 29, 2013 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks quite big for a 1x1 structure. For the turret, you could try adjusting TurretAnimX and TurretAnimY.

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Apr 29, 2013 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I would use TickTank=yes or Artillary=yes (yes its ww typo) so deploy location is totally precise, else it moves a bit.

The cuts is potentially larger than its foundation(?), anyhow the pain of zAdjust or normalz it is to fix the cut.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Apr 29, 2013 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

The Deploy is already exact though. I guess i'll just make a SHP Turret as well and use ZAdjust to fix the Sandbags. The Sandbags are slightly sticking out of the Cell. I've tried putting TickTank (Deploy facing South) on it but the Unit still faces West to deploy.

I've also tried putting DeployFacing=6 (Which I assume is the South) as well but it does nothing as well.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Apr 29, 2013 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

NormalZAdjust=-10 in art.ini should be enough to fix the sandbags.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Apr 29, 2013 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Still nothing when I added NormalZAdjust

When I also tried using ZshapePointMove from the Refineries I ended up with only the Top most edge of the sandbags visible while the bottom is invisible instead.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Apr 29, 2013 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Then try -25 for NormalZAdjust. Then -30, -50 etc until the sandbags are visible.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Apr 29, 2013 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

One more thing Weapon Animations aren't showing for its S-SE-SW Directions. Will applying the NormalZAdjust changes also fix this?

This is how it currently looks In-Game at the moment.



This second one is when I moved the Sandbags and Chassis into the Turret Animation. Its shows properly there so it only happens on its BuildUp & Main Building SHP...

All 3 SHPs were saved in Compression 3 also.

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