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Problems with armed Harvester
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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sun Feb 10, 2013 7:53 am    Post subject:  Problems with armed Harvester Reply with quote  Mark this post and the followings unread

Hi guys I have a serious problem with my armed GDI
Harvester! The harvester has a weapon and a turret, it
also has the tags NoAutoFire=yes and GuardRange=0,
but it doesn't work correct! The harvester starts its
harvesting move from the refinery to the tiberiumfield
and stops working while it reaches
the field! And if I want it to dock, I have to give it
the order manually twice a time, but the most
annoying thing is that the same harvester units
work fine for the AI and not for the human player.
I have tested the code in the TS demo before and
everything worked fine, but not now in the full game!
Help me please!!!

Btw.: Here is the code of the harvester.

; harvester
[HARV]
Name=Harvester
Primary=AssaultCannon
Prerequisite=FACTORY,PROC
Nominal=yes
ToProtect=yes
Category=Support
Explodes=yes
Strength=1000
Armor=heavy
Dock=PROC
Harvester=yes
TechLevel=1
Sight=4
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=28
Turret=yes
Cost=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=yes
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NoMovingFire=yes
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=1
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
GuardRange=0
ImmuneToVeins=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7

_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Feb 10, 2013 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Only one solution: remove the weapon.

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sun Feb 10, 2013 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Isn't there another way!? Question

_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Feb 10, 2013 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Armed harvs in TS are just not possible without these issues.  I recall the idea was dropped from TO for just these side-effects.

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sun Feb 10, 2013 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats too bad!

_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

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Astor
Cyborg Soldier


Joined: 01 Jan 2010
Location: Austria

PostPosted: Tue Apr 30, 2013 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

My armed hover harvester works fine, I don't get it why it shouldn't work...here is my code:

; harvester
[CHARV]
Name=Harvester Type-C
Prerequisite=CROC
Primary=LaserFire2
Nominal=yes
ToProtect=yes
Category=Support
Explodes=yes
Strength=1400
Armor=heavy
Dock=PROC,PROC2,CROC,FROC
Harvester=yes
Turret=yes
Insignificant=yes
TechLevel=1
Sight=10
Speed=6
Owner=CAB
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Points=55
ROT=5
Crusher=no
;AutoCrush=yes
Crewed=yes
SelfHealing=yes
Explosion=tibbomb
VoiceSelect=LIMPQ3,LIMPQ4
VoiceMove=LIMPC3,LIMPC4
VoiceAttack=LIMPC3,LIMPC4
VoiceFeedback=
MaxDebris=6
;DebrisTypes=TIRE
;DebrisMaximums=6
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
Weight=1
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
SENSORS=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7

I just have problems with my subterrain Nod harvesters (sometimes they get stuck at the refinery)

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