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Optimizing Tiberian Sun Voxels
Moderators: Global Moderators, Tiberian Sun Moderators
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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Thu May 09, 2013 11:48 pm    Post subject:  Optimizing Tiberian Sun Voxels Reply with quote  Mark this post and the followings unread

I've noticed some people create voxels much larger than the standard game size then scale it down. Does this feature work with Tiberian sun? I've changed the scale options within VSE III and ingame nothing happens.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri May 10, 2013 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah. it works.

take a look at my mammoth tank.

http://www.ppmsite.com/forum/viewtopic.php?t=35090

I made it large and scaled it down and got those result. However in FS, they appear to be huge because FS doesn't read the scaled hva, it just read raw scaled.

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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Fri May 10, 2013 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

ok so how do you scale it then, i must be doing it wrong...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri May 10, 2013 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

HVA Builder's Voxel Bounds controls work for me.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri May 10, 2013 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Aydra wrote:
ok so how do you scale it then, i must be doing it wrong...


Transformer Manager. Like this.



ScaleVoxel.png
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ScaleVoxel.png



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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Fri May 10, 2013 2:42 am    Post subject: Reply with quote  Mark this post and the followings unread

ah thank you, i've been using HVA editor, didnt even know there was a HVA builder  Laughing

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