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Bu7loos Voxeling Shake.
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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu Apr 04, 2013 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the Tip GD will do.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Apr 19, 2013 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 10:02 am; edited 2 times in total

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Apr 19, 2013 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice. Both excellent looking voxels.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Apr 19, 2013 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Very Happy

Edit:Added description to the text above.

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Apr 20, 2013 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought tomahawks were rounder?

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sat Apr 20, 2013 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

This one is an updated version for a more futuristic look.

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Orac
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Location: New Zealand

PostPosted: Sat Apr 20, 2013 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess...  but you know the V2 was around before the Tomahawk?

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sat Apr 20, 2013 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

V2 ? that German experimental rocket from ww2 ? don't know how are you trying to relate it the subject can explain more ? it would help.

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Darkstorm
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Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Apr 20, 2013 3:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it was trying to say that roundness or not has nothing to do with futurism. I can't say that it does either way but the tomahawk or rather "Tomhawk" as you seem to have named it, looks awesome.

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Apr 20, 2013 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

V1, sorry.
Either way, my meaning was that the 'futuristic' tomahawk put me more in mind of a 70 year old design than a near future one.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sat Apr 20, 2013 4:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh I see well missiles I kinda thought i will look more futuristic this way but still it fits imo thanks for the headsup dude Smile

@Darkstorm: I see what you mean and thanks Smile

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dodgevipergts
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Joined: 31 Jan 2011

PostPosted: Sat Apr 20, 2013 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

that tomahawk looks amazingly cool, it reminds me of the Nazi Silbervogel

Last edited by dodgevipergts on Sun Apr 21, 2013 12:52 pm; edited 1 time in total

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sat Apr 20, 2013 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks Smile I see why orac see it old not futuristic #Tongue

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Alex06
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PostPosted: Mon Apr 22, 2013 4:05 am    Post subject: Reply with quote  Mark this post and the followings unread

dodgevipergts wrote:
that tomahawk looks amazingly cool, it reminds me of the Nazi Silbervogel

Nazi?! It looks so modern I would've never thought.

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Lin Kuei Ominae
Seth


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PostPosted: Mon Apr 22, 2013 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
Nazi?! It looks so modern I would've never thought.

Yes, they even had 3ds max in 1944/45 and did that render back then. #Tongue

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dodgevipergts
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Joined: 31 Jan 2011

PostPosted: Mon Apr 22, 2013 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

well it actually only got to the stage of being a tunnel model, thats just an illustration


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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu May 02, 2013 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 10:03 am; edited 2 times in total

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Thu May 02, 2013 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

That heavy tank is badass.

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Speeder
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PostPosted: Thu May 02, 2013 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks nice.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu May 02, 2013 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you both, inspired from End War tho.

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freedom fighter
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PostPosted: Thu May 02, 2013 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Speechless...

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu May 02, 2013 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah very nice, these show some improvement over most of your previous work IMO.

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Martin Killer
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Joined: 27 Nov 2005

PostPosted: Thu May 02, 2013 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu May 02, 2013 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys , ill post in game soon.

@O-Bolt: Took some time to somewhat improve.

@martin Killer:Hmm archer yeah I might consider it for my E.C. faction as some elements of my mod is inspired from End War specifically USA, E.C. and F.U.A.N.F.F.

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Thu May 02, 2013 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu May 02, 2013 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks mate.

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Sun May 05, 2013 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, these are beautiful!

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Nikademis Von Hisson
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Joined: 05 Sep 2007
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PostPosted: Sun May 05, 2013 5:19 am    Post subject: Reply with quote  Mark this post and the followings unread

They are not beautiful.....they are down right sexy!

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Hecthor Doomhammer
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Joined: 07 Apr 2013
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PostPosted: Sun May 05, 2013 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

great voxels. hope to see more soon

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sun May 05, 2013 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks again !

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Tue May 07, 2013 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 10:03 am; edited 1 time in total

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue May 07, 2013 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Heh nifty Drone Design...

Looks like a conventional Jet but has the center part looking like a Helicopter Rotor... Laughing

A small reminder for its attack frames you need to double the length otherwise its center rotors (if those are animated) will spin faster when its attacking. If not... carry on.

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Vefbl4
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PostPosted: Tue May 07, 2013 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri May 10, 2013 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 10:04 am; edited 1 time in total

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri May 10, 2013 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Is that SHP???

I like that! It looks like a combination of modern and future warfare. Cool

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri May 10, 2013 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Currently thinking of Altering all my voxels to SHP's but dunno I've to much work to just throw it away, also sadly my poly skills are still basic man if can find the right tutorial ill be ending up creating something similar to RS #Tongue

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Zero18
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PostPosted: Fri May 10, 2013 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

But SHP can't tilts on slope...

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri May 10, 2013 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 10:05 am; edited 1 time in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri May 10, 2013 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO SHP tanks just doesn't worth it... seriously, with good VPL edits, you can archieve great SHP-quality results.

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=======================
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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri May 10, 2013 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I get your point but Imo if you look at ROS almost every SHP tank is good, 3D somewhat give an extended depth and lots of colours patterns and etc.. (Although VPL's does something similar and like you said it good results comes out if altered correctly as I also might look at it some time later I haven't fully explored it yet and might change my mind) variation if textured correctly and light is not too augmented like voxels. In short its a matter of taste, I like voxels but I still think Shp made tanks is better as for the part after giving a thought about it for being not worth it yes your totally right I've done so much work just to easily throw away just like that and plus Yr is a limited engine so I wont even to try to budge and request from ARES team to make some kind of sophisticated system for 3D implementation since you guys have lots of work on your hand.

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Fri May 10, 2013 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really, shpzing voxels isn't worth. It's just a step back.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri May 10, 2013 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you have all voxel as a 3dmodel, then go for SHP.
AlexB can surely tell you how to get 32 facings work in RA2/YR.

You know my statement: SHP > VXL
If you do everything as SHP you should also think about creating a complete new lighting. e.g. a dusk setting with very long shadows would be surely very cool.
Or how about some strange surrealistic lighting? everything possible with a pure SHP mod.
So imo scrap the ugly, limited capabilities of VXL and go for SHP.

However you should then consider making the terrain pure 2D and no different heights. Or make the slopes look more flat than usual.

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri May 10, 2013 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Honestly, LKO I respect you for what you've done...

but you're blinded by your own foolishness.

SHPs are good for mechs (when you don't plan to use rocking weaponry), but tilting and slopes are actually what turn this game 3D. Maybe you haven't noticed in TS, but this game is in 3D, and every calculation happens 3D.

You're pretty much saying to give up the 3Dness because of using vehicle SHPs.

If you took a look in the VPL research thread you woulda know that  all those pros of SHP could be done with VXL as well by using a dummy section of the voxel. And keeping 3Dness because of using a dynamic thing and not a static one.

FYI, this is how my voxels look like ATM. I think this do look like an SHP.


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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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Zero18
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Joined: 10 Dec 2012
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PostPosted: Fri May 10, 2013 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion, can I use your Chrono Miner? They look so sexy!!!!!!!!!!!!!

@Bluboos, it will look unrealistic if tanks can't tilt on the slope. Just like Martin Killer said, it is a step back. :/

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri May 10, 2013 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri May 10, 2013 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
FYI, this is how my voxels look like ATM. I think this do look like an SHP.


lighting is ugly. Your sun is on horizon level with the roof shadowed?
Where is the unit shadow? nothing visible on ground
Pixelated when diagonal? no antialiasing
simple lighting makes everything look like plastic

Doesn't looks that superior to me.
It's a nice voxel considering the limitations of VXL, but ugly when compared to the possibilities of SHPs.

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri May 10, 2013 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh... I didn't see the invisible lines between the cargo and the shadow inside it. Yeah that's bad.

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Volgin
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Joined: 07 Mar 2009

PostPosted: Fri May 10, 2013 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's an archaic engine - the benefits that SHP offers for vehicles are FAR outweighed by the problems.

Lemme think... Physics ingame, the lack of decent modelers to make the appropriate model, the lack of texture-makers for the said model once you get it, the time consumed...

And jesus christ, barely any mods get released anymore, and even worse, there is such a small modding community to begin with! Why bother with SHP vehicles?!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri May 10, 2013 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Go with SHP dude and also make the terrain 2D. Would look beautiful.

Or... go OpenRA. Very Happy

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri May 10, 2013 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

uh should've thought this would spark a debate #Tongue but anyways ill go as planed with Voxel's (for now) and I agree with Volgin small community and mods is barely coming out plus I've restarted my mod like 3 times already xD, Lastly point taken from everyone, thanks.

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