Mevitar's entry: 5th Place
Detail: LoL. Just. LoL. The first time I glanced through this map, I didn't notice anything out of the ordinary. The second time, well, there is a valid reason for the maps name. It is difficult to create such a map along with some excellent detailing work, but it has been done. Great usage of LAT's and cliff-work and of course, some extra points for creativity. Only thing that bothered me was repetetive shores here and there, but otherwise: Woo.
8/10
Layout: Again, if a maps intention is to look like something overhead, then it can be hard to also create a good layout for the map, but it has been done well here. The maps layout appeares to be a 1 VS 4 scenario due-to the Yuri Statue placement but because of the various routes and chokepoints, it can work in many other options.
8/10
Lighting: The lighting is... vibrant in places, which spoils it a little bit for me. Globally it's nice, and while I appreciate the attention to detail around the ore and gems, it is simply too vibrant in places, however, again, I assume it has been done intentionally to emphasize the shape of the map itself
6/10
Gameplay: The maps gameplay takes advantage of giving the players pre-placed structures and reinforcements (Player at A, at least). I like this in a map, only if it is done sensibly and for the most part, if this is a one vs all game, then yes, it's good.
There is a very wide selection of structures to capture around the map which adds to the tactical opportunities. For the most part, I had good fun on this one.
8/10
Triggers/Effects: As mentioned above, The map takes advantage of giving players some pre-placed sturctures, but other than that, the map lacks much else in terms of triggers or effects. Sound effects can really help to add atmosphere to a map, it's a shame there weren't any added to this one. Still, the triggers added an extra bit of fun-factor to this map.
4/10
Overall - 34/50
If there was a score for minimap creativity, you'd have scored 10/10. The map is a fun one to play and a pretty (and humerous) one to look at. The lighting and lack of atmospheric triggers have had the biggest effect on lowering your overall score, but non-the-less, another great map to play!




