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Super Harmonizer
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Jun 02, 2013 12:56 am    Post subject:  Super Harmonizer Reply with quote  Mark this post and the followings unread

Dumping this voxel. Sadly, for reasons it didn't matched my design, its gigantic and I don't have the need for it. Perhaps someone else have use for this one.

Though, this Super Harmonizer have 18 frames for the radar dishes which rotates almost smooth as slick in 360 Degree.



Please add this to the rules.ini code for this unit as it need it for the radar dishes.

Code:
IdleRate=1


Enjoy.



SH2.gif
 Description:
 Filesize:  1.31 MB
 Viewed:  18882 Time(s)

SH2.gif



SH1.gif
 Description:
 Filesize:  151.88 KB
 Viewed:  18882 Time(s)

SH1.gif



Super Harmonizer.zip
 Description:

Download
 Filename:  Super Harmonizer.zip
 Filesize:  48.43 KB
 Downloaded:  433 Time(s)


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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sun Jun 02, 2013 4:19 am    Post subject: Reply with quote  Mark this post and the followings unread

looking good ! like basswave on MO, maybe

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vord
Medic


Joined: 25 Apr 2013
Location: Senippilihp

PostPosted: Sun Jun 02, 2013 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for this! Would like to share a cameo for this if you won't mind  Smile



harm.gif
 Description:
 Filesize:  3.92 KB
 Viewed:  18819 Time(s)

harm.gif



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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Jun 02, 2013 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

vord, nice cameos you made.

Zero18, I like it. Nice colors, shades. I like especially that turret, sonic emitter which is separated in two parts. Unique idea.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Jun 02, 2013 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice cameo you made for Super Harmonizer, Vord. Very Happy

@everyone, thanks.  Smile

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Sun Jun 02, 2013 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is awesome

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jun 02, 2013 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC IdleRate breaks MoveSound so you'll have to either make it play sound constantly or have no sound at all.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Jun 03, 2013 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok.

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44611346
Vehicle Driver


Joined: 14 Aug 2012
Location: China

PostPosted: Thu Jun 06, 2013 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Good. But the shadow…… We need use the ShadowIndex

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Jun 06, 2013 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

ShadowIndex is for voxel. I don't think it works for shp. And obviously it's missing the shadows.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jun 06, 2013 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm pretty sure this is a Voxel after all... its in the Voxel Section.  Razz

Haven't d/l'd the voxel but I'm assuming the first 2 sections are the spinning mini radars.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Jun 06, 2013 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didnt even noticed that SH didn't have shadow below it. Laughing

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