I know there are videos on youtube where you can watch voxel artists at work and probably also some tips. VXLSE can also import a 3d model I think... _________________ Free Tibed!
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Start out simple, you won't be able to make something that detailed on your first run.
Voxeling, like Jem said, is just like drawing, you place your objects on the paper, you connect them to make a shape, then you start detailing, it takes a lot of time, so be patient.
Voxel Section Editor, you can download it from the homepage of PPM.
There are 3 planes of existence in Voxels. X,Y,Z
X is Left to Right, Y is Up & Down and Z is Front to Back.
For starters try out with something basic like a car. You can extract some voxels from the Game Mixes and get around to understanding how a voxel is designed. Optionally you can download voxels from YRArgentina to see some hand-made ones made by the community.
3D Programs like Autodesk or Maya. SHP is a compressed graphics format WW uses for games before Generals. _________________ ~ Excelsior ~ QUICK_EDIT
My point was, that for all I have seen in theese years, all the mechs have better quality when they're made in a 3d program, also I would dare to say they're easier to make there. Voxels are better suited to make non animated vehicles like tanks.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Dec 26, 2012 3:56 pm Post subject:
There are VXL mechs as well, like what MadHQ and Mevitar had made.
Tho I never made one yet, I feel both have pros and cons as well. Complex anims in HVA might be the main issue with VXL mechs, that they are slow and timeconsuming with all those positioning and such.
The main quality issue with VXL mechs is usually that 3ds2vxl pixelates the texture. QUICK_EDIT
Voxel Mechs also cannot have a standing position. You must position the first frame on their first step for walking. Theres also the problem that when you get Rocked Out Mechs where they look all jittery as they fall down. And of course theres the whole shadow problem. _________________ ~ Excelsior ~ QUICK_EDIT
Just do your best, most voxeler's first attempts at making voxels (including myself) are big decorated cubes, it's hard to understant at first, and it's not something you'll learn from one day to another...
As long as you don't quit, you will succeed, try making some shapes first, lines, squares, circles, I don't know, then start experimenting, then look at other voxels, then make your own, always with an image of what you want to make. _________________
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The main quality issue with VXL mechs is usually that 3ds2vxl pixelates the texture.
No, the problem is that the games render VXLs without using super-sampling. That is what causes the highly pixelated appearance. If you use SHPs then you can make the rendering program, that makes the sprites, use super-sampling as well as many other sophisticated rendering features. Therefore SHPs just look much better, but VXLs are just easier to make now because it seems nobody has made a script yet to highly automate SHP generating in 3D rendering programs. Don't count on me to make one either because I have no clue how to do it. QUICK_EDIT
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