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help me to make a voxel
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denosyss
Medic


Joined: 26 Sep 2011
Location: France

PostPosted: Mon Dec 24, 2012 7:46 pm    Post subject:  help me to make a voxel Reply with quote  Mark this post and the followings unread

Hello i'm a french modder and i'm not good with voxel making Sad

i would like to know who can make a voxel for me please.

my mod is a remake of Starsiege and i would like Prometheus voxel.

If voxel maker can help me Smile

for help a video of the fight against Prometheus the boos of the game.
and a pictures to help to create voxel.

http://2dmovie.com/Prometheus-Starsiege-Cardinal-Spear-Part-44-.html?ytid=uc1Mz2u0180&qs=Making+of+Prometheus&ln=English


http://www.angelfire.com/mn/vgp/images/prometheus.gif

thanks Wink

denosyss.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Dec 24, 2012 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know there are videos on youtube where you can watch voxel artists at work and probably also some tips. VXLSE can also import a 3d model I think...

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denosyss
Medic


Joined: 26 Sep 2011
Location: France

PostPosted: Tue Dec 25, 2012 8:35 am    Post subject: Reply with quote  Mark this post and the followings unread

thks Smile

but i don't understand ^^ how they do....

and i don't speak english very well Sad

some links or tutorial ??? please

thanks

Denosyss.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Dec 25, 2012 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Voxeling is pretty much just drawing on a canvas like MS Paint, but you have a 3D Canvas.

Looks like its a mech...

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Tue Dec 25, 2012 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Start out simple, you won't be able to make something that detailed on your first run.

Voxeling, like Jem said, is just like drawing, you place your objects on the paper, you connect them to make a shape, then you start detailing, it takes a lot of time, so be patient.

This image looks clearer, it is a mech, looks like a final boss.
http://t1.gstatic.com/images?q=tbn:ANd9GcSQyZahj6vwnVqKDSZzh5dFhJDB-wiLBxayUm1bxxTSY23tJ5CZcc7_HlUj

You got a big challenge on your hands, shouldn't be better to use a 3d program for mechs though?

Edit: Here's a tutorial from team black http://www.youtube.com/watch?v=Z0kVPVnZKdQ&playnext=1&list=PL8273EB6660C92A3D&feature=results_main

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denosyss
Medic


Joined: 26 Sep 2011
Location: France

PostPosted: Wed Dec 26, 2012 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks for your reply

so to make a voxel I must draw line by line but to face?

3d programs ?

:/ i'm not good in 3d...

and don't know any programs..

sorry for my many questions guys Smile

Denosyss.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Dec 26, 2012 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Voxel Section Editor, you can download it from the homepage of PPM.

There are 3 planes of existence in Voxels. X,Y,Z

X is Left to Right, Y is Up & Down and Z is Front to Back.

For starters try out with something basic like a car. You can extract some voxels from the Game Mixes and get around to understanding how a voxel is designed. Optionally you can download voxels from YRArgentina to see some hand-made ones made by the community.

3D Programs like Autodesk or Maya. SHP is a compressed graphics format WW uses for games before Generals.

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Wed Dec 26, 2012 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

My point was, that for all I have seen in theese years, all the mechs have better quality when they're made in a 3d program, also I would dare to say they're easier to make there. Voxels are better suited to make non animated vehicles like tanks.

Please do correct if I'm wrong.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Dec 26, 2012 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are VXL mechs as well, like what MadHQ and Mevitar had made.

Tho I never made one yet, I feel both have pros and cons as well. Complex anims in HVA might be the main issue with VXL mechs, that they are slow and timeconsuming with all those positioning and such.

The main quality issue with VXL mechs is usually that 3ds2vxl pixelates the texture.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Dec 27, 2012 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Voxel Mechs also cannot have a standing position. You must position the first frame on their first step for walking. Theres also the problem that when you get Rocked Out Mechs where they look all jittery as they fall down. And of course theres the whole shadow problem.

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denosyss
Medic


Joined: 26 Sep 2011
Location: France

PostPosted: Thu Dec 27, 2012 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

i have see many mech voxels it's very difficult to made a good voxel....

i dont understand how we can do to create.

i have seen many tutorial but i I can't reproduce anythings Sad

so hard to create a voxel guys :/

my poor prometheus voxel not be create in my mod.

thks for help guys.

denosyss.

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Thu Dec 27, 2012 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just do your best, most voxeler's first attempts at making voxels (including myself) are big decorated cubes, it's hard to understant at first, and it's not something you'll learn from one day to another...

As long as you don't quit, you will succeed, try making some shapes first, lines, squares, circles, I don't know, then start experimenting, then look at other voxels, then make your own, always with an image of what you want to make.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Jan 06, 2013 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:

The main quality issue with VXL mechs is usually that 3ds2vxl pixelates the texture.


No, the problem is that the games render VXLs without using super-sampling. That is what causes the highly pixelated appearance. If you use SHPs then you can make the rendering program, that makes the sprites, use super-sampling as well as many other sophisticated rendering features. Therefore SHPs just look much better, but VXLs are just easier to make now because it seems nobody has made a script yet to highly automate SHP generating in 3D rendering programs. Don't count on me to make one either because I have no clue how to do it.

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denosyss
Medic


Joined: 26 Sep 2011
Location: France

PostPosted: Thu Jun 13, 2013 6:51 am    Post subject: Reply with quote  Mark this post and the followings unread

hi thks for your help.

i try to create Prometheus in shp format, but soft for this.... don't know

do you know some soft helping me to make a shp?

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Thu Jun 13, 2013 8:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow... You are working in a Starsiege mod denosyss?

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Jun 13, 2013 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

You know I made a mech tutorial a while ago?

Click Here

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Sat Jun 22, 2013 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread


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