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Chrono Miner [RA2]
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jul 03, 2013 2:45 am    Post subject:  Chrono Miner [RA2] Reply with quote  Mark this post and the followings unread

I did a chrono-miner a ways back and released it when I dumped a bunch of archived voxels.  But looking back at it, it was a bit crap so a while back I made another miner: this time with a slightly nicer colour set and a less top heavy appearance.

The design deviates a little from WW's concepts, shifting the hopper back and down, extending the chassis a little, adding a bit by way of wheel-guards, and adding some pipes to the hopper's top.

I initially intended to do the full chronosphere treatment to the front (with all the weird geometry covering the sphere), but it looked a bit ugly so for now plain blue it is.



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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Jul 03, 2013 2:58 am    Post subject: Re: Chrono Miner [RA2] Reply with quote  Mark this post and the followings unread

Beautiful. I'm giving this a try.

Edit: Not bad, but it doesn't seem very smooth to me. But nice voxel though.

And I made a cameo for this. Smile



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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Jul 03, 2013 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice and smoothness can be adjusted by of course the voxel smoothening tool Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jul 03, 2013 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice start, Zero18.  I would suggest more effort in blending it to the background and matching it to the other RA2 cameos.

Redo the autonormals if they're not to your liking, I used cubed with 15 smoothing and 5 contrast.

I had a go at a cameo too...  (tbh, the standard cameo from RA2 should be fine)



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Zero18
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Joined: 10 Dec 2012
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PostPosted: Wed Jul 03, 2013 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh my... Surprised

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
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PostPosted: Wed Jul 03, 2013 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats a beautiful Chrono miner

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MasterHaosis
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PostPosted: Wed Jul 03, 2013 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Orc, that is awesome Chrono Miner!

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The_Desolator
Vehicle Driver


Joined: 26 Jun 2013
Location: Iraq

PostPosted: Wed Jul 03, 2013 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Impressive chrono miner that you have there!!  Surprised

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jul 03, 2013 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

And you didn't save this for the competition why?

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Wed Jul 03, 2013 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Orc, how did you made that kind of a cameo? It's so similar to how WW make theirs.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jul 03, 2013 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
And you didn't save this for the competition why?

Entered something three weeks ago, and had forgotten I'd even started this #Tongue

I noticed it in my modding directory a couple of days ago and finished it off/gave it an unloading variant.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 03, 2013 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

DarkVen9109 wrote:
Orc, how did you made that kind of a cameo? It's so similar to how WW make theirs.


Photoshop my dear boy.

And then theres also the fact that its Orac we're talking about.

Not quite though. the Cameo is much sharper and more detailed than the ones WW Made.

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OmegaBolt
President


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PostPosted: Wed Jul 03, 2013 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Not quite though. the Cameo is much sharper and more detailed than the ones WW Made.
You're kidding right? The voxel is great but the cameo is just a blur.

Anyway, spotlight the voxel.

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RobyRulz
Medic


Joined: 24 Apr 2013

PostPosted: Wed Jul 03, 2013 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Spotlight the voxel.

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Wed Jul 03, 2013 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just beautiful!!! O.O

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Jul 03, 2013 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

SPOTLIGHT THE VOXEL! WHAT ARE YOU WAITING FOR!? :0

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MasterHaosis
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PostPosted: Wed Jul 03, 2013 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

S-s-spotlight!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jul 03, 2013 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I didn't post ingames.  And ingames are required.
I may post ingames when I am less sleep deprived.

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Wed Jul 03, 2013 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

4 Spotlight votes you Orc!
I hope NOD Banshee will do something about it.

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
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PostPosted: Wed Jul 03, 2013 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree, spotlight!

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
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PostPosted: Wed Jul 03, 2013 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Spotlight!!!

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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Jul 04, 2013 5:52 am    Post subject: Reply with quote  Mark this post and the followings unread

No ingame?

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
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PostPosted: Thu Jul 04, 2013 7:59 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it looks awesome ingame!!!



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Orac
President


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PostPosted: Thu Jul 04, 2013 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

(I didn't, so I didn't post ingames #Tongue)

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Thu Jul 04, 2013 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee, 6 votes for spotlight!
(my vote counts as two, therefore 7 in total Very Happy )
Will you move it to spotlight sub-forum or I should do it instead?

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DarkVen9109
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Joined: 02 Nov 2012
Location: Philippines

PostPosted: Thu Jul 04, 2013 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

SPOOOOOOOOOOOOTLIGHHHHHHHHHHHHHHT HNNNG Overloading Awesomnessssssssssssssss!!!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 04, 2013 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those wheels look messy at some angles. Otherwise, it's a dang pretty voxel. Good work.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Jul 04, 2013 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

No offense but IMO it's ugly and your previous was better.

The glow on this is just eeeeew.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jul 04, 2013 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

INB4 Crimsonum comments that the hopper looks like its made of wood.

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Zero18
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PostPosted: Thu Jul 04, 2013 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it look beautiful. But it always can be smoothen out using the smooth tool, Graion Dilach.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jul 04, 2013 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

The model is very nice and well done. Perhaps it could be spotlighted, perhaps not. I'm still not convinced to spotlight it, mostly because of the design of its front. How does it really collects the minerals? The answer seems to be some kind of magic.

I agree that the wheel looks messy at some angles (and so does the minor parts of the front), but the glow doesn't seem to be a problem specific from the voxel. I think it's mostly from the scene taken by that screenshot.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu Jul 04, 2013 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think it looks bad, but I have a custom VPL and use modified lighting values.

I think the allied blue section between the container and the warp engine are a bit over-detailed, and maybe the wheels could be reduced. But other than that, looks ace.



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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Thu Jul 04, 2013 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

All voxels look quite messy in these games because these games have pretty cheap voxel renderers; they don't use cubes but single pixels, and they don't use super-sampling. I bet it would look better in OpenRA.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Jul 04, 2013 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

ViPr wrote:
All voxels look quite messy in these games because these games have pretty cheap voxel renderers; they don't use cubes but single pixels, and they don't use super-sampling. I bet it would look better in OpenRA


Huh? That's one part where you are wrong. Have a look at my voxels... The design and the overall of my voxels is much smoother. Also look at other voxellers, some of their voxels are clean and smooth. So it is not necessary to say that "all" voxels look messy just because of pixels.

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Fri Jul 05, 2013 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, what Zero18 said!
Its only that YR engine and voxel is limited, so Zero has limited abilities, otherwise you would see real masterpiece.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Jul 05, 2013 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

IMO the Voxel looks great except for those 2 Exposed Back Wheels.

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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Fri Jul 05, 2013 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
The model is very nice and well done. Perhaps it could be spotlighted, perhaps not. I'm still not convinced to spotlight it, mostly because of the design of its front. How does it really collects the minerals? The answer seems to be some kind of magic.


What has that got to do with the model itself, though? This cannot be one of the criteria for spotlighting.

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Fri Jul 05, 2013 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Banshee wrote:
The model is very nice and well done. Perhaps it could be spotlighted, perhaps not. I'm still not convinced to spotlight it, mostly because of the design of its front. How does it really collects the minerals? The answer seems to be some kind of magic.


What has that got to do with the model itself, though? This cannot be one of the criteria for spotlighting.


Agreed, working logic shouldn't be taken into account, especially when worse and mediocre voxels are in spotlight section.

Last edited by Martin Killer on Fri Jul 05, 2013 1:31 pm; edited 1 time in total

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Fri Jul 05, 2013 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Martin Killer wrote:
Crimsonum wrote:
Banshee wrote:
The model is very nice and well done. Perhaps it could be spotlighted, perhaps not. I'm still not convinced to spotlight it, mostly because of the design of its front. How does it really collects the minerals? The answer seems to be some kind of magic.


What has that got to do with the model itself, though? This cannot be one of the criteria for spotlighting.


Agreed, working logic shouldn't be taken into account, especially when worse models are in spotlight section.

Yes, I fully support that working logic shouldn't be taken in account.

But when Banshee says something that is related with working logic and is not going to spotlight over a logic. Very Disappointing. How is a miner going to get ore if there is no grinder in front of it? Yes, very disappointing that he took it under consideration which of course he shouldn't. Especially this voxel has almost all of the community asking for spotlight and then Banshee just declined it.

Nobody is going after you when you move it to spotlight. If they went barbian after you few years ago, then well you might try it again because what happened in the past is old.

I call this a PPM Tragedy.

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Fri Jul 05, 2013 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
Yes, I fully support that working logic shouldn't be taken in account.

I support that too.

I though those grinders are actually in service for mineral collecting or something.

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m7
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Joined: 17 Apr 2009

PostPosted: Fri Jul 05, 2013 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Except, the massive roll wheel in the front of the harvester is a grinder wheel, and there is a small ramp under the chrono engine that would vacuum up any loose ore. There is a harvester system for retrieving the ore, it's just not visible in the game.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
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PostPosted: Fri Jul 05, 2013 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry guys, but the design cannot be ignored at all. If you wanna harvester, we must expect it to be able to harvest minerals. It's like having a tank that doesn't shoot tank bullets or a hunvee with no wheels. It just doesn't make any sense at all, regardless of the quality of the rest of the material.

And invisible logics doesn't make it better.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Fri Jul 05, 2013 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, I'm sorry, did you just ignore my post? The model itself has everything it needs for a harvester. Just because it's not gaudy like most voxels doesn't mean it's invisible.

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Martin Killer
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Joined: 27 Nov 2005

PostPosted: Fri Jul 05, 2013 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Come on, it deserves a spotlight. It has that funny grinder and it looks much better than a lot of mediocre voxels in spotlight section, and has better details than some miners in spotlight subforum for sure. If it doesn't get spotlight then IDK what truly deserves a spotlight, where a lot of voxels are too simple to be spotlighted.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Jul 05, 2013 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

It doesn't.

I think that it's a mess at texturing. It's maybe good, but Orac's prev Miner was better, IMO and this one just simply doesn't have spotlight quality.

Even m666's vpl gives it a grain.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Jul 05, 2013 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Sorry guys, but the design cannot be ignored at all. If you wanna harvester, we must expect it to be able to harvest minerals. It's like having a tank that doesn't shoot tank bullets or a hunvee with no wheels. It just doesn't make any sense at all, regardless of the quality of the rest of the material.

And invisible logics doesn't make it better.


Wait so you only noticed this design flaw now? Where were you 10 years ago when Red Alert 2 was released...

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Fri Jul 05, 2013 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Sorry guys, but the design cannot be ignored at all. If you wanna harvester, we must expect it to be able to harvest minerals. It's like having a tank that doesn't shoot tank bullets or a hunvee with no wheels. It just doesn't make any sense at all, regardless of the quality of the rest of the material.

And invisible logics doesn't make it better.

How can it harvest the minerals? You know YR Engine is limited, so you have to lower the standard. It is not something what flashy C&C3 with all animation and stuff. The front grinder of the miner and the cargohold is more than enough to expect it to be able to harvest the minerals. Neutral

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MasterHaosis
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PostPosted: Sat Jul 06, 2013 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

What Zero18 said. The first idea what I though of after seeing voxel is that those grinders actually serves to that purpose, to harvest minerals.

And also I do not see point of putting logic inside voxel creating as criteria.

Well, I am with Zero18, Atomic_Noodles, Martin Killer, m7, Crimsonmun into this one.
But I wont just repeat ,,what he said, I am with him.."
Here, I will have different approach now.

Banshee, let me ask you something.
What about if we are going to create Alien Miner (well not me exactly, but some of those experts)?
Aliens do not use grinders or anything similiar to harvest ore/tiberium, they may use some force to ,,suck it" or to use anything, any weird technology for that purpose. How we can explain that?
So, following your logic, we must put all such ,,visible" things to match that criteria?
You said ,,And invisible logics doesn't make it better."
What about mind control, what about magnet who can lift up vehicle from 12 cells, what about flying saucers, what about teleport, what about stealth technologies etc etc.... Does any of that sound to you logical?
My overall point is that its just to modder/artist to decide which logic will he using and just because Westwood voxels have some elements, does not automatically mean that custom made voxels of same type should follow that style.

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
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PostPosted: Sat Jul 06, 2013 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
What Zero18 said. The first idea what I though of after seeing voxel is that those grinders actually serves to that purpose, to harvest minerals.

And also I do not see point of putting logic inside voxel creating as criteria.

Well, I am with Zero18, Atomic_Noodles, Martin Killer, m7, Crimsonmun into this one.
But I wont just repeat ,,what he said, I am with him.."
Here, I will have different approach now.

Banshee, let me ask you something.
What about if we are going to create Alien Miner (well not me exactly, but some of those experts)?
Aliens do not use grinders or anything similiar to harvest ore/tiberium, they may use some force to ,,suck it" or to use anything, any weird technology for that purpose. How we can explain that?
So, following your logic, we must put all such ,,visible" things to match that criteria?
You said ,,And invisible logics doesn't make it better."
What about mind control, what about magnet who can lift up vehicle from 12 cells, what about flying saucers, what about teleport, what about stealth technologies etc etc.... Does any of that sound to you logical?
My overall point is that its just to modder/artist to decide which logic will he using and just because Westwood voxels have some elements, does not automatically mean that custom made voxels of same type should follow that style.

I agree, games dont have to be realistic all the time.

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4StarGeneral wrote:
I CAN USE CAPS TOO, HOW DOES IT FEEL?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 06, 2013 1:54 am    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
Oh, I'm sorry, did you just ignore my post? The model itself has everything it needs for a harvester. Just because it's not gaudy like most voxels doesn't mean it's invisible.


Nope. I didn't ignore it. It was answered with one sentence quoted below. It doesn't matter how strong is your imagination, this model doesn't have the requirements to harvest anything. It's a good model for other purposes, but not for a miner.

Banshee wrote:
And invisible logics doesn't make it better.


Atomic Noodles wrote:
Wait so you only noticed this design flaw now? Where were you 10 years ago when Red Alert 2 was released...


I don't expect it to be realistic. I expect it to have a minimum potential to do what it says. It's not asking much.

Zero18 wrote:
How can it harvest the minerals? You know YR Engine is limited, so you have to lower the standard. It is not something what flashy C&C3 with all animation and stuff. The front grinder of the miner and the cargohold is more than enough to expect it to be able to harvest the minerals.


I know the engine is limited and I'm not asking much. If at least it had some place where it could throw the minerals inside the storage, it would be enough. If that grinder rotated (which would never happen with the YR engine), it wouldn't be enough to bring the minerals to the storage of the miner. It would just move the minerals randomly.

MasterHaosis wrote:
Well, I am with Zero18, Atomic_Noodles, Martin Killer, m7, Crimsonmun into this one.


This kind of argument is useless, even if you had a team of top voxellers, which is not the case. Although some of the people you've mentioned are able to create decent voxels.

This model has a huge design flaw. It is very easy to fix, and with a fix, it could have a chance of being spotlighted. At the current conditions, it can't. Period.

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