Posted: Wed Jul 03, 2013 2:45 am Post subject:
Chrono Miner [RA2]
I did a chrono-miner a ways back and released it when I dumped a bunch of archived voxels. But looking back at it, it was a bit crap so a while back I made another miner: this time with a slightly nicer colour set and a less top heavy appearance.
The design deviates a little from WW's concepts, shifting the hopper back and down, extending the chassis a little, adding a bit by way of wheel-guards, and adding some pipes to the hopper's top.
I initially intended to do the full chronosphere treatment to the front (with all the weird geometry covering the sphere), but it looked a bit ugly so for now plain blue it is.
Joined: 26 Feb 2010 Location: Inside my temple in Cairo.
Posted: Wed Jul 03, 2013 6:31 pm Post subject:
Spotlight!!! _________________ If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!! QUICK_EDIT
Joined: 26 Feb 2010 Location: Inside my temple in Cairo.
Posted: Thu Jul 04, 2013 7:59 am Post subject:
I think it looks awesome ingame!!!
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_________________ If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!! QUICK_EDIT
Banshee, 6 votes for spotlight!
(my vote counts as two, therefore 7 in total )
Will you move it to spotlight sub-forum or I should do it instead? _________________ PPM Halloween Season 2021 QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Jul 04, 2013 2:54 pm Post subject:
No offense but IMO it's ugly and your previous was better.
The glow on this is just eeeeew. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Thu Jul 04, 2013 3:17 pm Post subject:
I think it look beautiful. But it always can be smoothen out using the smooth tool, Graion Dilach. _________________ Mod Leader and founder of World Domination
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Jul 04, 2013 7:19 pm Post subject:
The model is very nice and well done. Perhaps it could be spotlighted, perhaps not. I'm still not convinced to spotlight it, mostly because of the design of its front. How does it really collects the minerals? The answer seems to be some kind of magic.
I agree that the wheel looks messy at some angles (and so does the minor parts of the front), but the glow doesn't seem to be a problem specific from the voxel. I think it's mostly from the scene taken by that screenshot. QUICK_EDIT
I don't think it looks bad, but I have a custom VPL and use modified lighting values.
I think the allied blue section between the container and the warp engine are a bit over-detailed, and maybe the wheels could be reduced. But other than that, looks ace.
All voxels look quite messy in these games because these games have pretty cheap voxel renderers; they don't use cubes but single pixels, and they don't use super-sampling. I bet it would look better in OpenRA. QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Thu Jul 04, 2013 11:58 pm Post subject:
ViPr wrote:
All voxels look quite messy in these games because these games have pretty cheap voxel renderers; they don't use cubes but single pixels, and they don't use super-sampling. I bet it would look better in OpenRA
Huh? That's one part where you are wrong. Have a look at my voxels... The design and the overall of my voxels is much smoother. Also look at other voxellers, some of their voxels are clean and smooth. So it is not necessary to say that "all" voxels look messy just because of pixels. _________________ Mod Leader and founder of World Domination
yes, what Zero18 said!
Its only that YR engine and voxel is limited, so Zero has limited abilities, otherwise you would see real masterpiece. _________________ PPM Halloween Season 2021 QUICK_EDIT
The model is very nice and well done. Perhaps it could be spotlighted, perhaps not. I'm still not convinced to spotlight it, mostly because of the design of its front. How does it really collects the minerals? The answer seems to be some kind of magic.
What has that got to do with the model itself, though? This cannot be one of the criteria for spotlighting. _________________ QUICK_EDIT
The model is very nice and well done. Perhaps it could be spotlighted, perhaps not. I'm still not convinced to spotlight it, mostly because of the design of its front. How does it really collects the minerals? The answer seems to be some kind of magic.
What has that got to do with the model itself, though? This cannot be one of the criteria for spotlighting.
Agreed, working logic shouldn't be taken into account, especially when worse and mediocre voxels are in spotlight section. Last edited by Martin Killer on Fri Jul 05, 2013 1:31 pm; edited 1 time in total QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Fri Jul 05, 2013 1:12 pm Post subject:
Martin Killer wrote:
Crimsonum wrote:
Banshee wrote:
The model is very nice and well done. Perhaps it could be spotlighted, perhaps not. I'm still not convinced to spotlight it, mostly because of the design of its front. How does it really collects the minerals? The answer seems to be some kind of magic.
What has that got to do with the model itself, though? This cannot be one of the criteria for spotlighting.
Agreed, working logic shouldn't be taken into account, especially when worse models are in spotlight section.
Yes, I fully support that working logic shouldn't be taken in account.
But when Banshee says something that is related with working logic and is not going to spotlight over a logic. Very Disappointing. How is a miner going to get ore if there is no grinder in front of it? Yes, very disappointing that he took it under consideration which of course he shouldn't. Especially this voxel has almost all of the community asking for spotlight and then Banshee just declined it.
Nobody is going after you when you move it to spotlight. If they went barbian after you few years ago, then well you might try it again because what happened in the past is old.
I call this a PPM Tragedy. _________________ Mod Leader and founder of World Domination
Except, the massive roll wheel in the front of the harvester is a grinder wheel, and there is a small ramp under the chrono engine that would vacuum up any loose ore. There is a harvester system for retrieving the ore, it's just not visible in the game. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Jul 05, 2013 7:47 pm Post subject:
Sorry guys, but the design cannot be ignored at all. If you wanna harvester, we must expect it to be able to harvest minerals. It's like having a tank that doesn't shoot tank bullets or a hunvee with no wheels. It just doesn't make any sense at all, regardless of the quality of the rest of the material.
And invisible logics doesn't make it better. QUICK_EDIT
Oh, I'm sorry, did you just ignore my post? The model itself has everything it needs for a harvester. Just because it's not gaudy like most voxels doesn't mean it's invisible. QUICK_EDIT
Come on, it deserves a spotlight. It has that funny grinder and it looks much better than a lot of mediocre voxels in spotlight section, and has better details than some miners in spotlight subforum for sure. If it doesn't get spotlight then IDK what truly deserves a spotlight, where a lot of voxels are too simple to be spotlighted. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Jul 05, 2013 8:27 pm Post subject:
It doesn't.
I think that it's a mess at texturing. It's maybe good, but Orac's prev Miner was better, IMO and this one just simply doesn't have spotlight quality.
Even m666's vpl gives it a grain. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Sorry guys, but the design cannot be ignored at all. If you wanna harvester, we must expect it to be able to harvest minerals. It's like having a tank that doesn't shoot tank bullets or a hunvee with no wheels. It just doesn't make any sense at all, regardless of the quality of the rest of the material.
And invisible logics doesn't make it better.
Wait so you only noticed this design flaw now? Where were you 10 years ago when Red Alert 2 was released... _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Fri Jul 05, 2013 11:58 pm Post subject:
Banshee wrote:
Sorry guys, but the design cannot be ignored at all. If you wanna harvester, we must expect it to be able to harvest minerals. It's like having a tank that doesn't shoot tank bullets or a hunvee with no wheels. It just doesn't make any sense at all, regardless of the quality of the rest of the material.
And invisible logics doesn't make it better.
How can it harvest the minerals? You know YR Engine is limited, so you have to lower the standard. It is not something what flashy C&C3 with all animation and stuff. The front grinder of the miner and the cargohold is more than enough to expect it to be able to harvest the minerals. _________________ Mod Leader and founder of World Domination
What Zero18 said. The first idea what I though of after seeing voxel is that those grinders actually serves to that purpose, to harvest minerals.
And also I do not see point of putting logic inside voxel creating as criteria.
Well, I am with Zero18, Atomic_Noodles, Martin Killer, m7, Crimsonmun into this one.
But I wont just repeat ,,what he said, I am with him.."
Here, I will have different approach now.
Banshee, let me ask you something.
What about if we are going to create Alien Miner (well not me exactly, but some of those experts)?
Aliens do not use grinders or anything similiar to harvest ore/tiberium, they may use some force to ,,suck it" or to use anything, any weird technology for that purpose. How we can explain that?
So, following your logic, we must put all such ,,visible" things to match that criteria?
You said ,,And invisible logics doesn't make it better."
What about mind control, what about magnet who can lift up vehicle from 12 cells, what about flying saucers, what about teleport, what about stealth technologies etc etc.... Does any of that sound to you logical?
My overall point is that its just to modder/artist to decide which logic will he using and just because Westwood voxels have some elements, does not automatically mean that custom made voxels of same type should follow that style. _________________ PPM Halloween Season 2021 QUICK_EDIT
What Zero18 said. The first idea what I though of after seeing voxel is that those grinders actually serves to that purpose, to harvest minerals.
And also I do not see point of putting logic inside voxel creating as criteria.
Well, I am with Zero18, Atomic_Noodles, Martin Killer, m7, Crimsonmun into this one.
But I wont just repeat ,,what he said, I am with him.."
Here, I will have different approach now.
Banshee, let me ask you something.
What about if we are going to create Alien Miner (well not me exactly, but some of those experts)?
Aliens do not use grinders or anything similiar to harvest ore/tiberium, they may use some force to ,,suck it" or to use anything, any weird technology for that purpose. How we can explain that?
So, following your logic, we must put all such ,,visible" things to match that criteria?
You said ,,And invisible logics doesn't make it better."
What about mind control, what about magnet who can lift up vehicle from 12 cells, what about flying saucers, what about teleport, what about stealth technologies etc etc.... Does any of that sound to you logical?
My overall point is that its just to modder/artist to decide which logic will he using and just because Westwood voxels have some elements, does not automatically mean that custom made voxels of same type should follow that style.
I agree, games dont have to be realistic all the time. _________________ You can call me Dark or Glace/Glaceon if my name is annoying to type.
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Jul 06, 2013 1:54 am Post subject:
m7 wrote:
Oh, I'm sorry, did you just ignore my post? The model itself has everything it needs for a harvester. Just because it's not gaudy like most voxels doesn't mean it's invisible.
Nope. I didn't ignore it. It was answered with one sentence quoted below. It doesn't matter how strong is your imagination, this model doesn't have the requirements to harvest anything. It's a good model for other purposes, but not for a miner.
Banshee wrote:
And invisible logics doesn't make it better.
Atomic Noodles wrote:
Wait so you only noticed this design flaw now? Where were you 10 years ago when Red Alert 2 was released...
I don't expect it to be realistic. I expect it to have a minimum potential to do what it says. It's not asking much.
Zero18 wrote:
How can it harvest the minerals? You know YR Engine is limited, so you have to lower the standard. It is not something what flashy C&C3 with all animation and stuff. The front grinder of the miner and the cargohold is more than enough to expect it to be able to harvest the minerals.
I know the engine is limited and I'm not asking much. If at least it had some place where it could throw the minerals inside the storage, it would be enough. If that grinder rotated (which would never happen with the YR engine), it wouldn't be enough to bring the minerals to the storage of the miner. It would just move the minerals randomly.
MasterHaosis wrote:
Well, I am with Zero18, Atomic_Noodles, Martin Killer, m7, Crimsonmun into this one.
This kind of argument is useless, even if you had a team of top voxellers, which is not the case. Although some of the people you've mentioned are able to create decent voxels.
This model has a huge design flaw. It is very easy to fix, and with a fix, it could have a chance of being spotlighted. At the current conditions, it can't. Period. QUICK_EDIT
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