Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Mon Dec 29, 2025 4:34 pm
All times are UTC + 0
Trouble making a rendering environment
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [26 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Jul 09, 2013 10:27 pm    Post subject:  Trouble making a rendering environment Reply with quote  Mark this post and the followings unread

Hey, I know people have posted their own render environments, and so far I've tried Flyby's script, and a bunch of other templates, but none of them seem to work perfectly. See images below:


Really wrong lighting and can't seem to get it ingame.
Help a guy out here, just had a stroke lol.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jul 09, 2013 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

4Stargeneral,

I do not see any images if you posted

EDIT: Ah yes, now you added them.

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jul 09, 2013 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold's templates are pretty accurate - Download link - and work perfectly for me.
I have no idea why they haven't been stickied, since they're so damn useful.

I believe that Gangster recently released a similar template (with a bunch of soviet buildings and textures included).

Back to top
View user's profile Send private message
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jul 10, 2013 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Weird, I put the picture on at the same time.

I've tried DonutArnold's, and maybe I'm just bad at setting it up, but I can't get it to look as nice as everyone else's renders or even stock RA2 ones. I mean, my textures even have light and reflection maps :/

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jul 10, 2013 5:23 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Wed Jul 10, 2013 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Gangster's shadow light is wrong, you will need to fix that
DonutArnold's is better but the light's and shadow needs to be intensified, flyby's has issues, the fill lights cast shadows and a lot of other issues, but the shadow light is better
1 is flys
2 Arnold's
3 gangsters
(Yes i made that model Very Happy )



sovradfly.png
 Description:
flyby's
 Filesize:  239.71 KB
 Viewed:  3087 Time(s)

sovradfly.png



sovraddo.png
 Description:
Arnolds
 Filesize:  86.32 KB
 Viewed:  3087 Time(s)

sovraddo.png



sovrad.png
 Description:
Gangsters
 Filesize:  147.29 KB
 Viewed:  3087 Time(s)

sovrad.png



_________________
Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite

Back to top
View user's profile Send private message Visit poster's website
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Jul 11, 2013 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I didn't know Gangster's template even existed, so that helps, thanks!

No offense to everyone else's but by far this one takes the cake for me. Fixing the shadow was relatively easy, it may not be perfect, but it looks pretty close I think.



Thanks for the help.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jul 11, 2013 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral, thats awesome building for jungles! Did you made it?

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 11, 2013 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

That looks so much better than the original. Too bad Westwood was never big on vegetation. Hell, that map is supposed to be in a Meso-American jungle, yet looks like a golf course.

_________________


Back to top
View user's profile Send private message
Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Jul 11, 2013 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Render using Catmull-Rom please. Also, render without AA and use the non-AA image to cut the blurry pixels (expand in photoshop the blue background of the non-AA image by 3 pixels, merge it with an empty layer, cut the AA layer by selecting via wand tool the new blue background, and let the cutted layer over the original non-AA layer, for crisp shadows and easy conversion)

Back to top
View user's profile Send private message
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Jul 11, 2013 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, Catmull seems to render pretty nicely. I never realized how much of a pain in the ass it is to de-anti-alias these things, even without being rendered with AA on, it still has blue artifacts.

If you like it so much, maybe I'll release it #Tongue I have a couple things to fix as you can see, and there's sandbags missing (for some reason they didn't render), but I'll just say the bush is in the way, and they didn't feel like it needed to be blocked off thanks to natural cover.

I wish Slice was more complicated.

EDIT: Just noticed that bush was placed nicely enough to catch fire.



camex02.png
 Description:
Old one is the Conyard.
 Filesize:  726.18 KB
 Viewed:  2982 Time(s)

camex02.png



_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 11, 2013 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
EDIT: Just noticed that bush was placed nicely enough to catch fire.


Laughing

_________________


Back to top
View user's profile Send private message
Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu Jul 11, 2013 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sigh, why do people always insist on rendering things against a plane anyways? You could render the main frame(s) simply against the background with the 'Do not anti-alias against a background' setting turned on, and the shadow frame(s) separately against a plane with the renders object(s) made 'invisible' by setting the material to one that is similar/identical to that of the plane. Saves a hassle of cutting anything out of the frames in Photoshop etc. and leaves you with absolutely no unwanted blue stuff at the edges of the rendered item.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Twitter Channel URL
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jul 11, 2013 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral, yes, release it! It is much better than Westwood rock one.

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Thu Jul 11, 2013 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Catmull adds kinda a unsharp-mask which adds halo-ing (makes the edges glow and creates color artifacts), you can try rendering it with Plate Match/MAX R2 with the filtering set to 1,0  it's just like catmull but without the unsharp mask so there aren't any artifacts on remaps and bright colors and mask out/cut out the remap, then add the unsharp mask or a high pass mask to the building it self in PS/PSP/GIMP/any other of the million apps for image postprocessing

Also select the shadow light, in the modify panel open the general parameters tab and under shadows select ray traced or shadow map with size set to say 10000 for sharpest shadow casting, it actually gives sharper results than ray traced

Oh and Max has a huge online documentation it has helped me a lot, check it out http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=21379498&linkID=10809867

_________________
Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite

Back to top
View user's profile Send private message Visit poster's website
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Jul 11, 2013 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I actually only rendered the shadows against the plane, but I didn't know that the AA against background could be turned off, thanks!

I've actually found Blackman does a really nice job, without the edge brightness as well.

Thanks for all the feedback, now it seems my only problem is the fact that Itoo's Forest plugin doesn't save its placement, but I guess I have to take that up with them. (Wish I got a different plugin for trees)

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Jul 11, 2013 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow that looks so nice
reminds me of Twisted Metal 2 Amazon level pyramids

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


Back to top
View user's profile Send private message
tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Thu Jul 11, 2013 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
I actually only rendered the shadows against the plane, but I didn't know that the AA against background could be turned off, thanks!

I've actually found Blackman does a really nice job, without the edge brightness as well.

Thanks for all the feedback, now it seems my only problem is the fact that Itoo's Forest plugin doesn't save its placement, but I guess I have to take that up with them. (Wish I got a different plugin for trees)

The Plate Match/MAX R2 at 1,0 is sharper than blackman
http://www.mrbluesummers.com/635/3d-tutorials/introduction-to-anti-aliasing

_________________
Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite

Back to top
View user's profile Send private message Visit poster's website
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jul 12, 2013 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Starkku wrote:
Sigh, why do people always insist on rendering things against a plane anyways? You could render the main frame(s) simply against the background with the 'Do not anti-alias against a background' setting turned on, and the shadow frame(s) separately against a plane with the renders object(s) made 'invisible' by setting the material to one that is similar/identical to that of the plane. Saves a hassle of cutting anything out of the frames in Photoshop etc. and leaves you with absolutely no unwanted blue stuff at the edges of the rendered item.

That's always worked for me.

Back to top
View user's profile Send private message
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Jul 12, 2013 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Platematch it is then. And to continue making sure I can figure this crap out, I made something with a turret (or at least that should have a turret).



I rendered turret frames for this as well (16 frames is what is needed correct? or is it 32?) but can't seem to get them to work ingame. Copied the prism tower code, but the turret doesn't show.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Jul 12, 2013 7:18 am    Post subject: Reply with quote  Mark this post and the followings unread

32 is needed,

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jul 12, 2013 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Starkku wrote:
Sigh, why do people always insist on rendering things against a plane anyways? You could render the main frame(s) simply against the background with the 'Do not anti-alias against a background' setting turned on, and the shadow frame(s) separately against a plane with the renders object(s) made 'invisible' by setting the material to one that is similar/identical to that of the plane. Saves a hassle of cutting anything out of the frames in Photoshop etc. and leaves you with absolutely no unwanted blue stuff at the edges of the rendered item.

^^that.
Doing that for years this way and always worked very well.


That looks very blurry. Catmull rom looks much sharper and better.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Fri Jul 12, 2013 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Hope this helps



antiover.png
 Description:
 Filesize:  189.41 KB
 Viewed:  2794 Time(s)

antiover.png



colorbleeding.png
 Description:
 Filesize:  55.14 KB
 Viewed:  2794 Time(s)

colorbleeding.png



_________________
Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite

Back to top
View user's profile Send private message Visit poster's website
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Jul 13, 2013 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I'm gonna stick to Catmull, just because I think it looks the best.

Anyway, for those of you that don't render against planes, what do you do for shadows then? Non-AA shadows kinda look like crap, but unless rendered against background I don't see a way to not AA against the plane with the shadow still receiving AA.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Jul 13, 2013 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

i use a blue material (cuz my background is blue) with full self illumination and use on the whole building and then render it with plane
what it does it that the building doesnt recieve and kind of shadows but the plane still recieves the building's shadow
oh and i use AA (Catmull) for rendering the building and shadows and i have "Dont AA against background" checked

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jul 14, 2013 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

I render once with AA on & Dont AA against background without any plane. The again with a plane but AA off, then cut out the shadow.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [26 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2785s ][ Queries: 19 (0.0173s) ][ Debug on ]