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[RA2] Mayan Pyramid Pack
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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jul 17, 2013 1:26 pm    Post subject:  [RA2] Mayan Pyramid Pack Reply with quote  Mark this post and the followings unread

There's 3/5 mayan ruined buildings in this pack with temperate, urban, and new urban theatres and complete with damage frames. Some people liked them, so I figured I'd do a couple. elocal has the SHPs, expand has the rules for the Mayan Prism. Easier to elocal for both RA2 and YR, than through duplicates of SHPs, and I like to be different.

I may do the rest, I may not, depends on if I'm bored enough right?



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 17, 2013 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

excellent job on these
-great lighting (matches perfect the RA2/TS lighting)
-great and very well fitting textures
-excellent details (really nice work on the plants growing over the building)
-good remap locations
-good damage frames (could be a tad better/ more visible by adding some more darker scorch marks)

you get my spotlight vote!

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Jul 17, 2013 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

What LKO said. The only thing that I'm not so fond of are those huge prism panels.

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interesting seeing your voxel work. They're still better than Aro's!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 17, 2013 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, the prism part looks out of place a bit. could be also the quite plain brown texture.
But for that you could simply copy the original prisma tower panels which are smaller and put them there instead.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jul 17, 2013 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, and yeah, I can't get a nice looking prism panel. I tried rendering the same as the original, but couldn't get it to look good unless I maybe had hand-drawn on the blue highlights, tried 2 small squares, then these white ones.

The rust texture does look alot nicer before the limited palette #Tongue

Besides, the prism really doesn't even belong on these structures, but that's WW for you.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jul 17, 2013 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could always render with a unique palette for Ares users.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jul 17, 2013 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll get back to you when I figure out how to make the ACTUAL custom palette. (Probably could copy an 8-bit gif, idk)

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Jul 17, 2013 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work!
I vote for spotlight too!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Jul 17, 2013 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good job! Smile


This on should contan some of my 'glass" materials. I hope it will be helpful to you to know how,
MAX 2011.



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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jul 17, 2013 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, I don't understand what you mean or how it will help, but thanks. Your template was very helpful in creating these Smile.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Jul 17, 2013 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aw. Smile Sorry. I accidentaly deleted part of the text message were I was saying you can improve prisim mirrors a bit, Thats why glass materias.

And I am glad my stuff was helpful to you.

And good luck with your new buildings!

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