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Build animation [TS] EDIT: SHP Attached
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Gribbel
Vehicle Driver


Joined: 06 Jul 2013

PostPosted: Fri Jul 12, 2013 4:04 pm    Post subject:  Build animation [TS] EDIT: SHP Attached
Subject description: Montauk "dig" animation need help
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Hi.

I want a custom  Build animation for the Nod Montauk and i want it to appear after a dig animation.

Because of the size of the Montauk it should be more then one dig animation, maybe 5-6.

So... yeah i know i can do this with the art ini but dont know how exactly.
I found out how to make a simple copy of an existing build animation but this one is more custom.

Ideas?

thx for help and plese excuse my bad english...

Last edited by Gribbel on Sun Jul 14, 2013 9:50 am; edited 1 time in total

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Jul 12, 2013 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gribbel, Very Happy

Ok, I may be in good mod last two days. So, I may help. Send me montauk shp and I may try to make it appear from ground, similiar as this pyramid of mine in this attachment (I do not know if I updated my pyramid with this new buildup). So, this method ,,raising from ground" I am using on Alien buildings which I am create, on pyramids and such...
I may try to add dig animation to raise animation on montauk.
Send me shp file as I do not have TS, I am YR user. Only TS files I got are from TS mod True Power which I downloaded and thats it.
So, send me both Montauk and dig shps. (although I have some .dig shp for Yuri subway transport.)



ygegypmk.shp
 Description:

Download
 Filename:  ygegypmk.shp
 Filesize:  147.97 KB
 Downloaded:  70 Time(s)


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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Jul 12, 2013 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

you do know Montauk is a train ? #Tongue

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how did we end up here ?

this place is horrible ...

smells like balls ...


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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Jul 12, 2013 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Exley, Very Happy

Yes, I do know that Montauk is train, actually armored type of train, NOD's command center.
I just saw it first time recently and I liked it, therefore I am using voxel version of it currently as Alien MCV.

I also know that shp and voxel versions of it are in fact from one body because TS/RA2 engine does not support segments like train units and millepedes.
Its just one piece.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Jul 12, 2013 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not complaining to you or criticising Smile
just telling OP #Tongue

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Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Jul 12, 2013 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know man, no problem, we do not have problem.
I did not find out that you complain or criticize. Even if you are, you have right to do that until it is constructive (not offensive or insult).
Its just that I am got busy, and want to help that guy. I am working on my project now, plus to help few people, plus I need to post more ingame screenshots, plus I need to release that pd's building, plus I need to convert some shps.... all in  same period.

Gribbel, can you be more quick please?
or anyone else, send here montauk shp so I can try to make buildup which he desires.
Gribbel, I cant promise any good results, but I can promise that I will try.

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Darkstorm
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Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Jul 13, 2013 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

While over the top, it would be cooler if a concrete sort of platform was build with a rectangular shaft in the middle. Then the Montauk would rise with a set of tracks to the surface.

Basically make it so the structure is just a elevator at the surface from where the Montauk is lifting from below.

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Gribbel
Vehicle Driver


Joined: 06 Jul 2013

PostPosted: Sat Jul 13, 2013 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
While over the top, it would be cooler if a concrete sort of platform was build with a rectangular shaft in the middle. Then the Montauk would rise with a set of tracks to the surface.


That would be even cooler. Unfortunetly, i have no idea how to do that  Confused

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jul 13, 2013 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you have TS installed and XCC?

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Gribbel
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Joined: 06 Jul 2013

PostPosted: Sun Jul 14, 2013 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Do you have TS installed and XCC?


XCC uh well i fail to open the mix files, there doesnt seem an "extract file" option or anything...

Ah wait...

i need XCC MIX CLT to extract files but i use windows 8 and it wont open, theres only a black dosmode looking screen that closes fast...and thats it. Is there a fix for that?



XCC.jpg
 Description:
 Filesize:  102.95 KB
 Viewed:  2188 Time(s)

XCC.jpg



Last edited by Gribbel on Sun Jul 14, 2013 8:57 am; edited 1 time in total

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sun Jul 14, 2013 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Use XCC Mixer instead of XCC Mix Editor.

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Gribbel
Vehicle Driver


Joined: 06 Jul 2013

PostPosted: Sun Jul 14, 2013 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Finally...hell..here is it...



ntmntk.shp
 Description:

Download
 Filename:  ntmntk.shp
 Filesize:  11.48 KB
 Downloaded:  74 Time(s)


ntmntk_a.shp
 Description:

Download
 Filename:  ntmntk_a.shp
 Filesize:  1.13 KB
 Downloaded:  65 Time(s)


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Gribbel
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Joined: 06 Jul 2013

PostPosted: Fri Jul 19, 2013 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

hope your still working on a realease^^

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Morpher
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Joined: 28 Jan 2005

PostPosted: Sat Jul 20, 2013 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

You should use XCC Mixer instead of XCC Mix Editor, you can drag and drop files into the opened Mix files, it's more stable and has more features.

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