Posted: Fri Jul 12, 2013 4:04 pm Post subject:
Build animation [TS] EDIT: SHP Attached
Subject description: Montauk "dig" animation need help
Hi.
I want a custom Build animation for the Nod Montauk and i want it to appear after a dig animation.
Because of the size of the Montauk it should be more then one dig animation, maybe 5-6.
So... yeah i know i can do this with the art ini but dont know how exactly.
I found out how to make a simple copy of an existing build animation but this one is more custom.
Ideas?
thx for help and plese excuse my bad english... Last edited by Gribbel on Sun Jul 14, 2013 9:50 am; edited 1 time in total QUICK_EDIT
Ok, I may be in good mod last two days. So, I may help. Send me montauk shp and I may try to make it appear from ground, similiar as this pyramid of mine in this attachment (I do not know if I updated my pyramid with this new buildup). So, this method ,,raising from ground" I am using on Alien buildings which I am create, on pyramids and such...
I may try to add dig animation to raise animation on montauk.
Send me shp file as I do not have TS, I am YR user. Only TS files I got are from TS mod True Power which I downloaded and thats it.
So, send me both Montauk and dig shps. (although I have some .dig shp for Yuri subway transport.)
Yes, I do know that Montauk is train, actually armored type of train, NOD's command center.
I just saw it first time recently and I liked it, therefore I am using voxel version of it currently as Alien MCV.
I also know that shp and voxel versions of it are in fact from one body because TS/RA2 engine does not support segments like train units and millepedes.
Its just one piece. _________________
I know man, no problem, we do not have problem.
I did not find out that you complain or criticize. Even if you are, you have right to do that until it is constructive (not offensive or insult).
Its just that I am got busy, and want to help that guy. I am working on my project now, plus to help few people, plus I need to post more ingame screenshots, plus I need to release that pd's building, plus I need to convert some shps.... all in same period.
Gribbel, can you be more quick please?
or anyone else, send here montauk shp so I can try to make buildup which he desires.
Gribbel, I cant promise any good results, but I can promise that I will try. _________________
While over the top, it would be cooler if a concrete sort of platform was build with a rectangular shaft in the middle. Then the Montauk would rise with a set of tracks to the surface.
Basically make it so the structure is just a elevator at the surface from where the Montauk is lifting from below. QUICK_EDIT
While over the top, it would be cooler if a concrete sort of platform was build with a rectangular shaft in the middle. Then the Montauk would rise with a set of tracks to the surface.
That would be even cooler. Unfortunetly, i have no idea how to do that QUICK_EDIT
XCC uh well i fail to open the mix files, there doesnt seem an "extract file" option or anything...
Ah wait...
i need XCC MIX CLT to extract files but i use windows 8 and it wont open, theres only a black dosmode looking screen that closes fast...and thats it. Is there a fix for that?
XCC.jpg
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Last edited by Gribbel on Sun Jul 14, 2013 8:57 am; edited 1 time in total QUICK_EDIT
You should use XCC Mixer instead of XCC Mix Editor, you can drag and drop files into the opened Mix files, it's more stable and has more features. _________________ QUICK_EDIT
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