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explain AI.ini :P
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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sun Jul 21, 2013 10:47 pm    Post subject:  explain AI.ini :P Reply with quote  Mark this post and the followings unread

I know that there is tool for ai.ini but it doesn't help alot
but I don't know if there are good tutorials (are there?) for doing ai.ini

so can someone atleast explain conditions on these:

Code:

091002C0-G=E_Nod rocket infantry pool,090EDCF0-G,<all>,2,1,NAHAND,0100000003000000000000000000000000000000000000000000000000000000,30.000000,30.000000,30.000000,1,0,2,0,090EDCF0-G,1,0,0


small part that I understand here is, bazooka guy is built
if current ai building it has NAHAND (i suppose, maybe not, if it was condition to built for attack then it would be common BARRACKS no?)
if is reached tech level 2 (2)
and has 30% chance to build this infantry under all game levels (hard, normal, easy) (number 30.000000)


everything else I don't understand
what do:

<all>
2,1 (the 1)
0100000003000000000000000000000000000000000000000000000000000000
1,0,2,0
090EDCF0-G,1,0,0 (the 1,0,0)

mean ?

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Mon Jul 22, 2013 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Red marked 1: launch trigger condition when player house owns the object (NAHAND in this case)
Other values (may be outdated):
-1 = No condition
0 = Enemy owns a certain number of a type of object.
1 = Player house owns a certain number of a type of object.
2 = Enemys power is yellow.
3 = Enemys power is red.
4 = Enemy owns a certain ammount of cash.
7 = Neutral owns a certain number of a type of object.

Red marked 1,0,0: Use it for easy setting and not for normal or hard.
You can use a common trigger for normal and hard and not for easy like 0,1,1.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Mon Jul 22, 2013 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks Smile
every info is good welcomed

I'm quite frustrated ai.ini is nowhere documented by WS

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how did we end up here ?

this place is horrible ...

smells like balls ...


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E1 Elite
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Joined: 28 May 2013

PostPosted: Mon Jul 22, 2013 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Mon Jul 22, 2013 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

holly crap
I searched last night for anything ai related and nothing really poped out
except 1 twisted insurrection topic

thanks man, this will help absolutely !

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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