Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Fri Aug 02, 2013 6:23 pm Post subject:
Walls not remapping with Ares
Subject description: Walls not remapping with Ares
Hello guys. I'm kinda new to PPM. Recently I saw these remappable walls:
http://www.ppmsite.com/forum/viewtopic.php?t=33307
Atomic_Noodles said Ares fixes remappable walls but when I installed them into my YR with ares they didn't. Am I doing something wrong? I tried to put them in the game directory, I put them into expandmd02.mix but they still didnt work. Please help. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Remappable does not nothing IIRC. I would assume they're not working because you only inserted the generic version instead of terrain specific version of the shp files.
When you play on a temperate map, the game still loads an original gTwall shp from the mixes.
So, copy and rename all the walls to their respective terrain specific version so the game will load them instead.
The capitalized letter represents the terrain type of the map.
T;temperate - gTwall
U;urban - gUwall
A;artic - gAwall
D;desert - gDwall
N;new urban - gNwall
L;lunar - gLwall
G;generic (when none of the terrain specific version is present in the mixes, use this instead)
In your case, copy and rename ggwall to gtwall,gnwall,guwall,gdwall, glwall. Use the snow version for gawall. Do the same for the soviet and yuri walls.
EDIT: Thank you ImP for noticing. _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
Last edited by Krow on Fri Aug 02, 2013 10:28 pm; edited 2 times in total QUICK_EDIT
Damn, I knew there was something wrong with it. Fixed. Thanks ImP. I guess that's what happens.
Sure, lets play some more TV Lies. I'm positive it's beatable already. _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sat Aug 03, 2013 10:16 am Post subject:
AemonTargaryen wrote:
Have you tried editing the ArtMD.ini?
Like this:
Code:
[GAWALL]
Cameo=WALLICON
Foundation=1x1
ToOverlay=GAWALL
DamageLevels=3
NewTheater=yes
Remappable=yes; this being the new line in the code
And also with NAWALL and GAFWLL?
Nope. I didn't make the walls remappable. Thanks for noticing. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
I'm pretty sure all the SHPs I included in the File override the original ones. If not just make copies of it for Temperate, Snow & Generic. _________________ ~ Excelsior ~ QUICK_EDIT
Remappable does not nothing IIRC. I would assume they're not working because you only inserted the generic version instead of terrain specific version of the shp files.
When you play on a temperate map, the game still loads an original gTwall shp from the mixes.
So, copy and rename all the walls to their respective terrain specific version so the game will load them instead.
The capitalized letter represents the terrain type of the map.
T;temperate - gTwall
U;urban - gUwall
A;artic - gAwall
D;desert - gDwall
N;new urban - gNwall
L;lunar - gLwall
G;generic (when none of the terrain specific version is present in the mixes, use this instead)
In your case, copy and rename ggwall to gtwall,gnwall,guwall,gdwall, glwall. Use the snow version for gawall. Do the same for the soviet and yuri walls.
EDIT: Thank you ImP for noticing.
That's what I did, Yuri walls seem to be fine without changing anything though. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sat Aug 03, 2013 8:47 pm Post subject:
Recently I tried to rename the files and they did work. Thanks to Krow. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
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