Posted: Tue Jul 30, 2013 12:17 am Post subject:
RA2 MIG
Subject description: (Boris airstrike)
This is my first aircraft model & texture!
It is based on both the install screen 3-view & the concept art, which means that it ends up being neither!
This is a really simple model and texture, because I wanted to start simple. And by starting with an aircraft that does not exist, I avoided overloading on detail due to the limit on available reference images.
There are small bombs and a fuel drop tank on the underside of the aircraft, but because the model is not rigged, I was not able to get an image for you.
If I did any more aircraft in the future they would mostly be real aircraft.
RA2MIG_Main.jpg
Description:
Simple stuff. There are small UVW alignment issues which I will fix at a later date.
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681.36 KB
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RA2MIG_RTS_01.jpg
Description:
Default height, small like C&C aircraft often are!
Real nice Madin. It's nice to see others picking up on 3D and utilizing 3D engines! Great amount of detail with near perfectly executed accuracy. Personally I'd like to see a wire-frame of your model to see how well you took care of Topology. Great texture work as well, simple and effective! Less is indeed more with your MIG QUICK_EDIT
Real nice Madin. It's nice to see others picking up on 3D and utilizing 3D engines! Great amount of detail with near perfectly executed accuracy. Personally I'd like to see a wire-frame of your model to see how well you took care of Topology. Great texture work as well, simple and effective! Less is indeed more with your MIG
I am not a good modeller (I made this model from separate pieces), I have done a lot more texture work then modelling, so I rely more on the textures to 'save' the model.
RA2MIG_Wire.jpg
Description:
Not really used to this kind of thing, followed the first tutorial I saw!
Your topology is great, though I do see a lot of redundant polygons. Don't be afraid to keep in some triangles if you're importing your mesh as is in a game. Quads are only necessary if you're wanting to take your model into a sculpting program so that edge loops are easily constructed when subdividing.
Your topology is great, though I do see a lot of redundant polygons. Don't be afraid to keep in some triangles if you're importing your mesh as is in a game. Quads are only necessary if you're wanting to take your model into a sculpting program so that edge loops are easily constructed when subdividing.
Still a great model Madin, very nice.
I have never learnt how to optimise models for video games, it is definitely something I will have to learn at some point! QUICK_EDIT
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