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RA2 MIG
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Tue Jul 30, 2013 12:17 am    Post subject:  RA2 MIG
Subject description: (Boris airstrike)
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This is my first aircraft model & texture!

It is based on both the install screen 3-view & the concept art, which means that it ends up being neither!

This is a really simple model and texture, because I wanted to start simple. And by starting with an aircraft that does not exist, I avoided overloading on detail due to the limit on available reference images.

There are small bombs and a fuel drop tank on the underside of the aircraft, but because the model is not rigged, I was not able to get an image for you.

If I did any more aircraft in the future they would mostly be real aircraft.



RA2MIG_Main.jpg
 Description:
Simple stuff.
There are small UVW alignment issues which I will fix at a later date.
 Filesize:  681.36 KB
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RA2MIG_Main.jpg



RA2MIG_RTS_01.jpg
 Description:
Default height, small like C&C aircraft often are!
 Filesize:  654.31 KB
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RA2MIG_RTS_01.jpg



RA2_MIG.gif
 Description:
2 Stage GIF!
 Filesize:  511.1 KB
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RA2_MIG.gif



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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Tue Jul 30, 2013 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks awesome!

_________________
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I CAN USE CAPS TOO, HOW DOES IT FEEL?

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Tue Jul 30, 2013 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Shiiiiiiiiiii O_o

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Jul 30, 2013 7:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Real nice Madin. It's nice to see others picking up on 3D and utilizing 3D engines! Great amount of detail with near perfectly executed accuracy. Personally I'd like to see a wire-frame of your model to see how well you took care of Topology. Great texture work as well, simple and effective! Less is indeed more with your MIG Smile

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Astral
Disk Thrower


Joined: 07 Dec 2012
Location: nowhere

PostPosted: Tue Jul 30, 2013 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Good job! Now we have a modern Soviet aircraft.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sat Aug 03, 2013 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks to everyone for their comments!

SaneDisruption wrote:
Real nice Madin. It's nice to see others picking up on 3D and utilizing 3D engines! Great amount of detail with near perfectly executed accuracy. Personally I'd like to see a wire-frame of your model to see how well you took care of Topology. Great texture work as well, simple and effective! Less is indeed more with your MIG Smile


I am not a good modeller (I made this model from separate pieces), I have done a lot more texture work then modelling, so I rely more on the textures to 'save' the model.



RA2MIG_Wire.jpg
 Description:
Not really used to this kind of thing, followed the first tutorial I saw!
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RA2MIG_Wire.jpg



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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sat Aug 03, 2013 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your topology is great, though I do see a lot of redundant polygons. Don't be afraid to keep in some triangles if you're importing your mesh as is in a game. Quads are only necessary if you're wanting to take your model into a sculpting program so that edge loops are easily constructed when subdividing.

Still a great model Madin, very nice.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sat Aug 03, 2013 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

SaneDisruption wrote:
Your topology is great, though I do see a lot of redundant polygons. Don't be afraid to keep in some triangles if you're importing your mesh as is in a game. Quads are only necessary if you're wanting to take your model into a sculpting program so that edge loops are easily constructed when subdividing.

Still a great model Madin, very nice.


I have never learnt how to optimise models for video games, it is definitely something I will have to learn at some point!

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