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Voxel Section Editor III and SIBGRAPI: The story continues.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 04, 2013 2:31 am    Post subject:  Voxel Section Editor III and SIBGRAPI: The story continues.
Subject description: A new scientific article about Voxel Section Editor III.
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Hello ladies and gentlemen. Sorry for the silent days in the news. I've been busy with a lot of things related to my real life. One of the things is also related to Voxel Section Editor III. For a couple of years, we've been researching means to convert voxel models from VXLSE III and place them into new games as 3D polygonal models, with textures, etc. Of course, we still have a long way ahead to acheive this goal. However, I'm proud to announce that our method to obtain triangle meshes (with colored vertices and normals per face) has been recognized by the computer graphics scientific community in South America as one of the full papers published at SIBGRAPI 2013. This is one of the strongest international conferences in computer graphics at South America. In this year, it should happen at the city of Arequipa, in Peru. And it starts on monday.

The name of the paper that I'll present there is Polygonal Mesh Extraction From Digital Voxel Art. And here's the abstract:

Quote:
This work presents a method to extract polygonal surfaces from volumetric models created by artists, proposing a way of using voxel modeling tools to build B-Rep models.

The volumetric data created by voxel editors usually contain topological features that do not describe solid structures. Hence, the main objective of this work is to solve the problem of extracting triangle meshes from volumes that contain these topological features.

In order to extract surfaces successfully, a methodology was conceived to resample any volumetric model, in a way that it is possible to reconstruct a tridimensional manifold that can be polygonized without generating a surface with gaps or topological problems.

The meshes generated by this technique have good properties, satisfying some of the main criteria used to measure the quality of meshes, such as aspect ratio, smoothness and skewness.



And this is just the first step, of course. Right now, I've just packed my stuff and I'm going to the airport. This month will be insane for me and Arequipa is just the start of it.

The paper should be available for the public by the end of the event.

In a short note, this is not the first time I managed to publish something on SIBGRAPI, for those who remember this.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Aug 04, 2013 2:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I think congratulations are in order, and best of luck in achieving what would be a major advancement in 3D rendering technology in general.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sun Aug 04, 2013 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, good luck! I'm sure you'll manage. Smile

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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Sun Aug 04, 2013 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

South africa is a little far away. An article published in a scientific journal (perferrably open access) would be nice.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Aug 05, 2013 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

First of all, thanks guys.

Second... Errrrr... it is South America (continent). The conference is in Peru (country), at the city of Arequipa. South Africa is a country in Africa (another continent), very far... far away from Peru.

The best papers will be invited to publish an extension in a strong scientific journal. I don't know exactly which one (it changes every year).

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Aug 05, 2013 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

South America.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Aug 05, 2013 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Btw, I'm already at Arequipa. It's hard to speak spanish (castilian) here. Nobody understands portuguese (ok, there are few exceptions)... so I'm trying to survive with english here, because it is much easier to understand their english than their own native language.

It's funny, because in Argentina, Paraguai and even USA, we can speak portuguese, people reply in spanish and everyone understands each other... lol

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 05, 2013 7:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, congrats Banshee. It's great when hobby and profession work so well together.

Spanish and Portuguese are very similar, and most people can understand each other, except they speak a strong dialect. But then they might not understand each other, even if they speak the same language. (e.g. strong bavarian accent is impossible to understand for a standard German speaking person)

When you learn Portuguese/Spanish it already helps if you can speak French fluently as many words are very similar here too.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Mon Aug 05, 2013 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee, let me know how your ventures with OpenMP go because I'm considering using that to speed-up my program.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Aug 06, 2013 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

@LKO: Yea, you are right. My friends here said the same thing. Their different accent/dialect and expressions and their tradition to speak fast makes my job to understand them quite hard. The influence from Incas and other quechua speaking civilizations have influenced them a lot, not just culturally, but in terms of language as well.

@ViPr: I've never used OpenMP in my life. I've done few things with OpenCL and that's all.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Tue Aug 06, 2013 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, is OpenCL better than OpenMP? and have you used that in these projects?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Aug 06, 2013 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

OpenMP seems to use CUDA, OpenCL and other technologies for multi core processing on both GPU and CPU.

And regarding OpenCL, I haven't used it in any of these projects yet, but I plan to use it in VXLSE III.

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Tue Aug 06, 2013 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Respect & good luck!

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Tue Aug 06, 2013 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee, you should be using it for everything. I'm surprised the scientists are not demanding that you use it for these highly scientifically advanced projects.

I can't decide whether I should use OpenMP or OpenCL. I think OpenMP might be better but strangely hardly anyone seems to be talking about it. Maybe it is because it doesn't work on GPUs yet, or maybe it is because OpenCL has many already pre-built program modules for lazy incompetent programmers to use. I don't know.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Aug 07, 2013 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

somebody give this guy a beer! or, some champagne

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 07, 2013 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

@ViPr: Scientific community seems to be using more CUDA than any other solution. I think nVidia lobby is being quite strong with that, since CUDA is only compatible with nVidia hardware. CUDA is also more simple for the hardware itself, which makes it faster than other solutions, although it is more restricted than OpenCL, which allows single program multiple data solutions. OpenCL is also popular, but not as popular as CUDA. At least not in the many papers that are being presented at SIBGRAPI and other strong computer graphics symposiums.

@Team Black: Peru has Pisco. But I do not want to drink alcooholic drinks.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Wed Aug 07, 2013 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

CUDA should not be used since it works only with Nvidia. Anything proprietary like that must be shunned by everyone. When I get the chance, I will remove DirectX from my program. I don't use Direct3D, but I use other aspects of DirectX.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Aug 07, 2013 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Congratz and respect Banshee.

Regarding this CUDA - OpenCL thingie... as far as I know (and sadly I only worked with CUDA via Cudafy so far), OpenCL so far couldn't mature enough to be used for mainstream usage.

While CUDA is only-NVidia stuff, the fact that it works and completed seems already valid for me for usage.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Wed Aug 07, 2013 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I absolutely refuse to use CUDA. It has to be OpenCL or OpenMP for me, and I cannot decide between them because I'm seriously confused about why both of them exist instead of just one of them.

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