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Quick PPM Hosted Mods Roundup.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 21, 2013 5:10 am    Post subject:  Quick PPM Hosted Mods Roundup.
Subject description: Covering august 2013!
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Hello everyone! Our coverage on our own hosted mods in this month was somewhat shameful, but the reason is that I'm doing two trips this month. One to Arequipa in Peru, which happened earlier in this month and, the next one, I think I can reveal now: I'm going to Cologne, in Germany. But, before talking about Cologne, I'm going to talk about the news about the mods here. We had one mod being released (Crossfire), which will receive its own news post later. For this news post, I'll focus on the mods that did not had releases in this month:


-> Eternal Armaggedon: The Devastation, a total conversion for Yuri's Revenge that should bring 7 factions to anihilate each other at the battlefield, has several screenshots of Allied units such as Mobile Gap Generator, Mirage Tank and Guardian Battle Tank. The picture below shows the Guardian Battle Tank:





-> Tiberian Sun: Rewire, a total conversion that brings Tiberian Sun with much cooler graphics at Yuri's Revenge, has received from Gangster a new pack of graphic updates. Do you recognize these GDI buildings? They are still work in progress:




-> Twisted Insurrection has a new GDI Orca Dropship at their disposal:





And that's it for now.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Wed Aug 21, 2013 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

That Guardian Tank screenshot from the voxel viewer apparently shows the voxel dot distance less than 1 which causes horrible z-buffer fighting problems because of the cubes overlapping, but it is necessary to prevent gaps in the game. We really should do something about his finally so that people don't have to make 2 different versions of their voxels; one with the voxel dot distance set at 1 so that it looks nice in the voxel viewers and one with be voxel dot distance set around 0.7 so it looks good in the game.

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