Posted: Fri Aug 09, 2013 2:35 pm Post subject:
Spy plane
Subject description: Base on in-game .shp!
Aircraft Series: 2 of 3.
This is my version of the RA1 Spy plane. It is obviously loosely based on the in-game (shp?) vs the obviously different cameo image used for the support power button (I have read the opinion that the cameo is an image of a MIG-15).
I used various references of Sukhoi aircraft that had canards, when modelling the spy plane (The main blueprint was of a SU-33 for reference sakes).
This time I tried to do more continuous (real?) modelling, rather than a bunch of separate chunks like the RA2 MIG. In the end The aircraft was 2 chunks; the body canards and wings, and the engines and tail fins.
Having modelled continuous I wanted the UVW chunks to be has continuous has possible. In the end having such large chunks meant that I wasted a lot of UVW space, because I did not have several small pieces that I could jigsaw together.
So overall there are a lot less pixels being used in this texture than in the RA2 MIG texture.
Obviously if I had missiles and other armaments, then that would use up some of the unused space. Still, since my preference is for large continuous UVW chunks when it comes to aircraft, I will have to find ways to deal with this in the future.
I also wanted my texture .psd layered in such a way that it would be simple to add new liveries without having to redo large parts of the texture.
In order to test the set-up, I did a quick 'Red alert' livery, which you can see in the GIF below.
SpyPlane_Diffuse.jpg
Description:
This is a look at the early diffuse texture before it was destroyed in order to make it C&C3 ready. This image was added so you could see the underside. There is no normal or specular map in this image!
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sat Aug 10, 2013 11:00 pm Post subject:
nice model, but i'm cringing at the thought of modern fighter airframe as a "spy plane"
It's like using a M1 Abrams model as a "recon tank" _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
ah the magical supermig. I like the all-remap body, but why the gold outline on that one's star? The PLA (China) uses that, applying that on a Soviet vehicle is wrong. _________________ Victory! QUICK_EDIT
The Soviets rarely used the gold outline star (on aircraft), but rarely is not never.
I can try the black outline version maybe (which was also rarely used on aircraft).
Picking a star with a contrasting border is simply so it will stand out, so maybe I could try the red edged white border star? QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Aug 28, 2013 3:42 pm Post subject:
You mentioned how the plane is made up from different sections so you can make the UWV in as little pieces as possible. I hate to ask, but I'm struggling at modelling planes (and helicopters in extend) because I have no idea where to start Can you give some pointers if possible? QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Wed Aug 28, 2013 4:01 pm Post subject:
Could you please PM it to me? If yes, can I use it in my Yuri's Revenge mod after I conver them to voxels? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
You mentioned how the plane is made up from different sections so you can make the UWV in as little pieces as possible. I hate to ask, but I'm struggling at modelling planes (and helicopters in extend) because I have no idea where to start Can you give some pointers if possible?
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Aug 29, 2013 8:45 am Post subject:
Madin wrote:
Dutchygamer wrote:
You mentioned how the plane is made up from different sections so you can make the UWV in as little pieces as possible. I hate to ask, but I'm struggling at modelling planes (and helicopters in extend) because I have no idea where to start Can you give some pointers if possible?
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