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Experimental Unit: Light Hover Tank
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Aug 24, 2013 2:34 am    Post subject:  Experimental Unit: Light Hover Tank Reply with quote  Mark this post and the followings unread



Something that I worked on it few months ago, but never bothered tp finish it up. So I decided to finish it and do the finish touching.

Orignally, this unit is designed combined with alien technology and allied technology that created this kind of experimental unit. Light Hover Tank are fragile, but moves fast.

As it didn't match my type for the mod, I'm releasing this voxel.

I can't provide in-game screenie for the voxels currently. So anyone can voulnteer to put in-game screenie for this voxel if they want to.

Enjoy!



ht3_000.gif
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ht3_000.gif



Experimental HT3.zip
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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Sat Aug 24, 2013 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's a screenshot... Trying to get them to face the right way was kinda annoying. Hover vehicles don't seem to listen well. Laughing



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44611346
Vehicle Driver


Joined: 14 Aug 2012
Location: China

PostPosted: Sat Aug 24, 2013 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

So cute.Although it doesn't look very good in HB,it's good in game.I hope you can make more good stuffs Laughing

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Fri Aug 30, 2013 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Hover vehicles listen fine if you turn off the wobble in ini.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 30, 2013 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

As Dartzo says Like instead using a Dummy Unit for preview purposes that doesn't have hover settings.  Smile

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Fri Aug 30, 2013 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, I just quickly replaced the allied hover transport Laughing

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Aug 30, 2013 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

so i guess this would be like a robot unit? i see no windows or any visible proof that this a manned vehicle

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Aug 30, 2013 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
so i guess this would be like a robot unit? i see no windows or any visible proof that this a manned vehicle


Take another look, there's a hatch, so I assume that it is probably meant to be manned.

Rather interesting design I must say.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Aug 31, 2013 4:19 am    Post subject: Reply with quote  Mark this post and the followings unread

DaRkGlAcEoN wrote:
Ah, I just quickly replaced the allied hover transport Laughing


Or make a copy of MTNK rename it to say DEBUGTNK, add that to the list in rules & art then whenever you need to test it name the voxel DEBUGTNK,etc.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Aug 31, 2013 5:14 am    Post subject: Reply with quote  Mark this post and the followings unread

well, hatch means nothing without windows

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Aug 31, 2013 8:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Submarines are fucked then, Hisson.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Aug 31, 2013 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Submarines are fucked then, Hisson.



really, that's your argument? tanks & subs are 2 different types of vehicles. In a tank you need to see where the hell you are going. As you kids say....Epic Fail

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat Aug 31, 2013 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

since when did tanks have windows?

I don't see any windows here...

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