Posted: Mon Nov 01, 2004 4:08 pm Post subject:
Visceroid theory
I have theory,can somewho test it?
Visceroid making in YR:
Use ore twinkle animation with damage and use Mutate warhead.
Make unit VISC and give it primary and all the stuff and make it unbuildable with civilian side.Set That thing (I do not remember what it is)
that makes infantry mutate to BRUTE to VISC.
Large visceroid:
I dont know,maybe IFV logic and AI Triggers. _________________ Time will tell...
Sooner or later...
Time will tell... QUICK_EDIT
This is very old idea, but AFAIR no-one have tested it. Your large visc idea its impossible...
IMO the best way to make visceroids appear on map is to make some map triggers (not AI).
For example - you have some terrain objert - a cave (in fact its just a cliff, only different look) and set a trigger to create 1 visceroid near that cave every amount of time.
Also there is some crazy idea to get visceroid from crates... Thru AnimToInfantry= tags. It works fine but looks odd... _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum