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Is it possible to make unit's stats?
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Bugjuice
GDI Hacker


Joined: 31 Aug 2013

PostPosted: Mon Sep 09, 2013 4:39 am    Post subject:  Is it possible to make unit's stats?
Subject description: Such as kill count.
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Hi there, I need some help here..

I am thinking that if it is possible to make unit's stats?

Okay this is what I can think of: in the game, if you move the cursor towards to your unit and after 2-3sec it will show the unit's name, example: APOCALYPSE. Instead, I want it to show the name of the unit and the number of kills from that unit.

The kills count can be applied to all the enemy infantry, vehicles, civilian, nothuman, buildings ( 1 building equal to one kill). Friendly fire will not be count, including Allied.

One more thing, I've been playing with stealth/cloaking stuffs, I have a buiding and it is a stealth generator, and I noticed the cloaking only apply to my own unit, but not to the allied unit, is it possible to make the cloak applied to all allied unit?

Any help will be appreaciated. Thanks  Wink

Last edited by Bugjuice on Mon Sep 09, 2013 4:58 am; edited 1 time in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Sep 09, 2013 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Impossible and would look stupid if tooltip gets expanded to such levels.

Latter is possible if the steathgenerator uses Ares's AttachEffect, not ordinary cloak.

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Bugjuice
GDI Hacker


Joined: 31 Aug 2013

PostPosted: Mon Sep 09, 2013 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh.

Not necessary to display the type of kills, just total kills count.

example:
APOCALYPSE
Kills:120



That's it. Laughing

I just need to figure how to make it count and display when selecting the specific unit.

I just recalled that the old starcraft have the kills count I think.
Is there any other way around?

Last edited by Bugjuice on Mon Sep 09, 2013 5:21 am; edited 1 time in total

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kairunotabi
Vehicle Drone


Joined: 07 Sep 2013
Location: Home

PostPosted: Mon Sep 09, 2013 5:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, stay clam and wait for future releases of ARES

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Sep 09, 2013 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

This is not Starcraft, therefore no killcount possible.

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Bugjuice
GDI Hacker


Joined: 31 Aug 2013

PostPosted: Mon Sep 09, 2013 7:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Sad

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Sep 09, 2013 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

vetterancy tells you if it killed lots of stuff.

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Astral
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Joined: 07 Dec 2012
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PostPosted: Tue Sep 10, 2013 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
vetterancy tells you if it killed lots of stuff.

Agreed. There's no need in kill counter if you have the veterancy based on kills already.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Sep 11, 2013 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Sometimes it's nice to see hard data. I'm sure this can't be too hard, but that could also be me putting my foot in my mouth. Wouldn't it just take someone rigging up detecting when a particular unit did fatal damage to another technotype? I would think it's simple but this is westwood we're talking about...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Sep 11, 2013 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, then better would be a lot finer veterancy system with definable amount of stages for every unit.
e.g. basic infantry having 3 veteran stages
elite infantry 4 stages
small vehicles 2 veteran stages
etc

some keys

Veteran.Level=[byte] ;amount of veteran levels
Veteran.IconXX=shp-filename ; XX being a number within Veteran.Level range, shp-filename any shp which is then used as overlayed image
Veteran.AbilitiesXX= ;special abilities (XX<=Veteran.Level)
Veteran.WeaponXX= ;weapon to give this unit (XX<=Veteran.Level)
Veteran.ImageXX=art.ini-entry ;give the unit a new image. e.g. a basic infantry becomes promoted to now also visually carry a different gun

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Wed Sep 11, 2013 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

The game doesn't track killcount for units. It only tracks the total cost of the objects they killed. And while adding one more variable won't be hard, i don't see how kill count would matter. A Conscript can have 1 kill, but still be elite because it destroyed an Apoc, while the same Apoc can kill 30 Conscripts, but still won't become elite.

The system would have to be revamped for killcount to have any actual meaning.

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