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W3X to SHP projects
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Sep 17, 2013 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

well i forgot to make rocket angel hovering frames.will update some time later

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Sep 18, 2013 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I need tips about creating firing anim and muzzle light reflected on the infantry.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Sep 18, 2013 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I kinda need that too tbh..

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Wed Sep 18, 2013 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

i use an omni light right infront of the gun, where the muzzle flash is supposed to be and then animate its "Multiplier" value so if the muzzle flash is visible, the multiplier will be at 1.0 and when the muzzle flash will not be visible then the multiplier is at 0.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Sep 19, 2013 3:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Good. Many of these will be almost perfect for my RA3 RA2 mod.

Centurion is made as infantry too?

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Sep 19, 2013 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

and what about the muzzle animation please?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Sep 19, 2013 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

this or sometimes its easer just to paint muzzel flash in SHPBuilder



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Sep 19, 2013 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Gangster this very useful I see what you did in that Wolverine file Smile

Edit: I see what you mean by Omni light imp, thanks.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Sep 19, 2013 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
Thanks Gangster this very useful I see what you did in that Wolverine file Smile

Edit: I see what you mean by Omni light imp, thanks.


ztype I forgot about that. I'll need to post another version of it with the muzzle flash using the unlit colors.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Sep 19, 2013 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

newly made mammoth tank and cnc3 titan(tested in ROS scene)



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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Sep 19, 2013 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you can delete the extra smaller & medium tusks on the Mumakil that would be lovely that would really make it sorta a Elephant Tank.

Also another thing is you could render the Tank Turret as a seperate SHP Turret for it. Similar to the Mammoth Walker in ROS.  Very Happy

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Sep 19, 2013 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

why, the turret is tied to the mammoth.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Sep 19, 2013 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well for the unit to have more flexible turrets? If not you can render it as is (With the extra tusks removed maybe) like in its "Teaser Footage" in the RA3 Site.

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Fri Sep 20, 2013 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love the shp conversions... Look good a fuctionable! Very Happy Keep going! Smile

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Sep 20, 2013 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

today i finished archer maiden,king oni,emperor oni, legionnaire, desolator, zone trooper and zone raider. would release when i can use the internet.  why ppm doesnt have a special mobile phone mode?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Sep 20, 2013 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because there weren't mobile phones when this forum software was released.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Fri Sep 20, 2013 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

ppm is... old. lol

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Sep 20, 2013 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

the green on king oni is a new house color for conversion. in the shp they are the regular red-remap



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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Sep 20, 2013 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

20:06  all scenes set up   started red oni
20:10  stand finished
20:16  walk finished
20:21  attack 1 finished
20:22  shadow frame error. reset camera. redo all.
20:24  reset camera,24mm
20:25  attack 1 finished
20:26  stand remade
20:27  walk remade
20:31  attack2 finished              red oni rendered

20:32  started king oni
20:38  finished stand ,texture needs imporve.
20:42  finished walk. replaced base texture.
20:45  finished attack1
20:48  finished attack2              king oni rendered

20:50  started desolator/sprayer
20:55  stand finished
20:59  walk finished
21:02  attack1 finished
21:06  attack2 finished
21:10  idle1 finished
21:16  idle2  die1 finished
21:20  die2  stand2 finished
21:22  walk2 finished
21:24  attack3 finished
21:27  idle3 finished
21:30  wondering what I fogot????
21:32  die3 finished
21:33  die 4 finished
21:39  idle4 finished                   desolator rendered


21:44  legion started
21:49  stand run finished
21:54  attack finished
21:57  idle1 finished
22:01  die1 idle2 finished
22:03  die2 finished                      legion rendered


22:07 zoene raider started
22:13 stand walk finished
22:15 attack finished
22:21 idle1 idle2 die1 finished
22:23  die2 finished                        zone raider rendered

22:36   what, forgot the log about zone trooper?
22:46   just forget it.                    Zone trooper rendered



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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Sep 20, 2013 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Spectacular. Good job!

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Fri Sep 20, 2013 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh dude, kick ass! Can you get some more Nod and GDI guys from C&C3? The standard Noddies and Confessors would be absolutely useful, and a new Tiberium Trooper owuld be better than the weedguy people've used for eons.

This is wonderful. Well done!!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Sep 20, 2013 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Win.



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zlixine
Vehicle Drone


Joined: 01 Sep 2013
Location: EGYPT

PostPosted: Fri Sep 20, 2013 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

how to change w3x to shp i have c&c generals

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Sep 21, 2013 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

generals uses w3d not w3x

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sat Sep 21, 2013 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure if rendering infantry in such size is a good idea. You should at the very least aim for original RA2 size cause I don't know of a downsizing method which wouldn't turn those SHPs into a pixelfest.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Sep 21, 2013 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

ha, i have all max scene kept so can redo resized ones easily.  one infantry-one hour of work. thanks to the camera setter script.

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zlixine
Vehicle Drone


Joined: 01 Sep 2013
Location: EGYPT

PostPosted: Sun Sep 22, 2013 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks kenosis

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Sep 22, 2013 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

zlixine is a ripper so I dont want any of my work to be used by this guy. do i have this right?

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Sep 22, 2013 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't think so - even if you do, rippers will still find ways to get shit. :\ Why isn't he ztyping banned?

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Sep 22, 2013 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't think so - even if you do, rippers will still find ways to get shit. :\ Why isn't he ztyping banned?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Sep 22, 2013 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd be fine if we would just have to ask the files from PMs from you though.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Sep 22, 2013 3:11 am    Post subject: Reply with quote  Mark this post and the followings unread

ok. next wave of release will be previews only

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Sep 22, 2013 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kenosis can I see your templates your using to render those infantry ?

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Sep 22, 2013 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

what's the problem?

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Sep 22, 2013 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you using donut arnlod's templet's ? I never seen someone do so many in such speed..

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Sep 22, 2013 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

well,it is nothing about the templets. see my post above you will see an idea of a camera setter script. and i am using that script right now so each 8 directions can be made in a few clicks.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Sep 25, 2013 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

So finally I got my laptop connected to net and now understand how large the "infantries" are.

Next release would be TT infantry in about 30 pixels height.



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pm me to request for this FINISHED SHP
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updated rocket angel

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Last edited by kenosis on Thu Sep 26, 2013 1:14 pm; edited 2 times in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Sep 25, 2013 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps a silly question kenosis, but do you happen to know if the W3X skeletons can be exported to W3D (from C&C3/RA3/TT format to Generals format)?

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Sep 25, 2013 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

the confessor looks different... that the TT one?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Sep 25, 2013 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep. TT.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Sep 26, 2013 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I can only save w3x to the very simple .max files, export would need special tools.

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Holy_Master
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Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Sep 26, 2013 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

why don't you try to make c&c 3+4 in my mod. #Tongue maybe it could be cool. :p

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Sep 26, 2013 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

blonde yuriko in progress



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Sep 26, 2013 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool.

Would I ask for too much if I ask about recoloring the skirt to black as well?

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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kenosis
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Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Sep 26, 2013 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would make a request ver. and a originally textured ver,

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Sep 26, 2013 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

blonde, black skirt (IMO not so good compared to the white) and black-white stripes Laughing



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Sep 26, 2013 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perfect, I'd say. #Tongue

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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kenosis
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Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Sep 26, 2013 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

now yuriko with blond hair ,black skirt and striped legwear is finished.



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yahoo!
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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Sep 26, 2013 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can we get Yuriko with her normal hair?

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kenosis
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Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Sep 27, 2013 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Jem said it would be better to PM to ask for stuff --- rippers won't get through.

Next request is Jem's japanese engineer.

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