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Beach Landing craft
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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Sun Sep 15, 2013 4:53 pm    Post subject:  Beach Landing craft Reply with quote  Mark this post and the followings unread

Hi guys. Here's another little question. Recently I saw this old topic http://www.ppmsite.com/forum/viewtopic.php?t=27017&postorder=asc&highlight=beach+landing+craft, so I added CanBeach=yes and SpeedType=FloatBeach.
Also I downloaded a little archive with over 200 beach tiles markes as Ice to let ground units get to the transpor. But for me, It only works on regular unpaved beaches and I can't seem to unload units Smile
Can anyone help?

Here's my SAPC code:
Code:
; Armored Transport
[SAPC]
UIName=Name:SAPC
Name=Armored Transport
Prerequisite=GAYARD
Image=TRS
Strength=300
;Primary=M60
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=2
Sight=6
PipScale=Passengers
Speed=6

;;MovementRestrictedTo=Water
;;CanBeach=yes
CanBeach=yes
Naval=yes
Weight=1

CrateGoodie=no
Owner=Russians
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverSovietSelect
VoiceMove=HoverSovietMove
VoiceAttack=HoverSovietMove
;VoiceSelect=HoverAlliedSelect
;VoiceMove=HoverAlliedMove
;VoiceAttack=HoverAlliedMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
CrushSound=TankCrush
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
;;;;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;SpeedType=FloatBeach
;;;;MovementZone=WaterBeach

;;;;;SpeedType=Amphibious
;;;;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;MovementZone=AmphibiousCrusher

;SpeedType=Hover
;Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!

Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=FloatBeach
;MovementZone=WaterBeach

;SpeedType=Amphibious
;MovementZone=AmphibiousCrusher
ThreatPosed=10   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true
;Bombable=no
Trainable=no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Bunkerable=no; Units default to yes, others default to no


And yes, it has a lot of commented out stuff. Some is Westwood's, some is mine.

EDIT

Why nobody replies?

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Sep 26, 2013 6:51 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Sep 26, 2013 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I would say: forget about Beach logic. Its impractical to use it because of bad unit pathfinding on Beach\Ice terrain. Units are very often stuck on thouse terrain types and I haven't seen any good solution yet.

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Gangster is a Project Perfect Wuj (c)Aro

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Thu Sep 26, 2013 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

_________________

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Sep 26, 2013 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you have the edited beach tiles all you need to do is add SpeedType=FloatBeach to the unit & edit [ice] to FloatBeach=100%. CanBeach=yes doesn't do anything & can be removed.

BTW this is only meant to work on beaches & not paved water edges in urban maps etc.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Sep 26, 2013 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The old one posted there has some wrong tiles too. So use this updated one.



Beach Tiles.rar
 Description:

Download
 Filename:  Beach Tiles.rar
 Filesize:  663.41 KB
 Downloaded:  40 Time(s)


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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Thu Sep 26, 2013 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

With these tiles it works perfectly on sandy beaches but it doesn't work on urban shores

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

_________________

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Sep 26, 2013 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

You will need to edit those to change the ground type.

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Fri Sep 27, 2013 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isnt editing beach tiles needed for unit to get to the APC? I thought so...

_________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

_________________

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