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What is causing this internal error?
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Nimoy
Civilian


Joined: 26 Sep 2004

PostPosted: Sat Nov 06, 2004 11:19 am    Post subject:  What is causing this internal error? Reply with quote  Mark this post and the followings unread

Rules.ini extract

; Raven
[TARAVE]
UIName=Name:TARAVE
Name=Shadownet Raven
;Prerequisite=TAWEAP,TATECH
Prerequisite=TAWEAP ; Test
Primary=RavenLauncher
Strength=280
Category=AirPower
JumpJet=yes
Landable=no
Armor=light
TechLevel=7
Sight=7
Speed=15
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpJetAccel=8
JumpJetTurnRate=6
JumpjetHeight=1000
;JumpjetWobbles=.01
;JumpjetDeviation=1
Owner=Russians
;Cost=1300 ;1800
Cost=100 ; Testing
Soylent=1400
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
;CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=SeigeChopperMoveLoop
ElitePrimary=RavenLauncherE
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
Turret=yes
IsSelectableCombatant=yes ; TR
BalloonHover=yes ; ie never land
CloakingSpeed=1
Cloakable=yes
AIBuildThis=no

Whenever this unit is built, it gives an internal error. Sometimes it can even make it out of the war factory, be selected, but when told to move somewhere it crashes. Note that it doesn't cause an error with the default blackhawk voxel, but with any other new aircraft voxel I've tried, it doesn't work. (I've tried several new voxels, they all crash for some reason. The voxels themselves work fine, and have HVAs)

Here is the art.ini extract.

[TARAVE]
Cameo=Raven
Voxel=yes
UseBuffer=yes
Remapable=yes
ShadowIndex=2
PrimaryFireFLH=0,0,50
SecondaryFireFLH=200,0,250
DisableVoxelCache=yes
DisableShadowCache=yes

Thanks.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Nov 06, 2004 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

;JumpjetWobbles=.01
;JumpjetDeviation=1

That's my guess. Try uncommenting them, since WW has a special penchant for Wobbles (No wobbles? I kill you!) and the Jumpjet codes.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Nov 06, 2004 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes i beleive it is :! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have wobbles!!! I kill you!"

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Nimoy
Civilian


Joined: 26 Sep 2004

PostPosted: Sat Nov 06, 2004 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Highly logical suggestions, yet unsatisfying results. Any other ideas?

(Keep in mind, it actually works with a default WW voxel, just not any of the new ones I've tried, which are both healthy voxels from what I've seen.)

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Nov 06, 2004 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do your new voxels have rotors? In other words, do they have 3 sections?

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Nimoy
Civilian


Joined: 26 Sep 2004

PostPosted: Sat Nov 06, 2004 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Do your new voxels have rotors?


Nope, they do not. The one I am trying to get working is a re-coloured orca fighter voxel, so it doesn't need rotors. Is this a problem?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Nov 06, 2004 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

[TARAVE]
ShadowIndex=2

This means it will use the section #3 to cast shadows.
Remove that line, it's for multisectioned voxels only.

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Nimoy
Civilian


Joined: 26 Sep 2004

PostPosted: Sun Nov 07, 2004 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks DCoder, it worked! That problem has been irritating me for about a week, thanks for solving it for me. (Thanks to everyone else who tried, too.)

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