Posted: Sat Nov 06, 2004 11:19 am Post subject:
What is causing this internal error?
Rules.ini extract
; Raven
[TARAVE]
UIName=Name:TARAVE
Name=Shadownet Raven
;Prerequisite=TAWEAP,TATECH
Prerequisite=TAWEAP ; Test
Primary=RavenLauncher
Strength=280
Category=AirPower
JumpJet=yes
Landable=no
Armor=light
TechLevel=7
Sight=7
Speed=15
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpJetAccel=8
JumpJetTurnRate=6
JumpjetHeight=1000
;JumpjetWobbles=.01
;JumpjetDeviation=1
Owner=Russians
;Cost=1300 ;1800
Cost=100 ; Testing
Soylent=1400
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
;CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=SeigeChopperMoveLoop
ElitePrimary=RavenLauncherE
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
Turret=yes
IsSelectableCombatant=yes ; TR
BalloonHover=yes ; ie never land
CloakingSpeed=1
Cloakable=yes
AIBuildThis=no
Whenever this unit is built, it gives an internal error. Sometimes it can even make it out of the war factory, be selected, but when told to move somewhere it crashes. Note that it doesn't cause an error with the default blackhawk voxel, but with any other new aircraft voxel I've tried, it doesn't work. (I've tried several new voxels, they all crash for some reason. The voxels themselves work fine, and have HVAs)
yes i beleive it is :! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have wobbles!!! I kill you!" _________________ QUICK_EDIT
Highly logical suggestions, yet unsatisfying results. Any other ideas?
(Keep in mind, it actually works with a default WW voxel, just not any of the new ones I've tried, which are both healthy voxels from what I've seen.) QUICK_EDIT
Thanks DCoder, it worked! That problem has been irritating me for about a week, thanks for solving it for me. (Thanks to everyone else who tried, too.) QUICK_EDIT
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