Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Oct 26, 2013 9:04 am Post subject:
Vector Art.
I've been playing in Illustrator... again. This time making the Coats of Arms for each of the five houses in the Helios Empire.
House Sariah
- Led by Her Majesty, Queen Skylar Elizabeth Sariah, known as the Queen of the Stars. House Sariah is known as the Kingdom of the Sun. All other houses are loyal to House Sariah.
- Home: City of the Sun, Helios III
- Lineage: Dates back to 1150BPE - European Core Worlds
House Spoore
- Led by Lady Alexandra Marie Spoore, known as Alexandra the Fierce. Considered Defenders of the Realm. Fields the largest navy of all the houses.
- Home: New Dallas, Elysium V
- Lineage: Dates back to 1650BPE - North American Core Worlds
House Pierre-Claud
- Led by Lord Montrose and Lady Avril Pierre-Claud, known as the Twins of the West. House is well known for traders and entrepreneurs. Relaxed customs allow for more lucrative trade
- Home: Spire City, Callia II
- Lineage: Dates back to 1820BPE - European Core Worlds
House Zeitzev
- Led by Lord Dominik Zeitzev, more commonly known as the Metal Lord. House is known for its industrial base and heavy industry.
- Home: Feros City, Feria IV
- Lineage: Dates back to 1650BPE - European Core Worlds
House McTavish
- Led by Lord Tarvus McTavish, known as the Snow Lord. House is well known for training Extreme Environment Field Units and generally as explorers.
- Home: Winterhold, Avalon IV
- Lineage: Dates back to 1150BPE - North American Core Worlds
Here is the artwork's DeviantArt page. [LINK] _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Very nice, though I think if I'd change anything I'd make the Sariah shield a bit larger. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Oct 28, 2013 6:34 pm Post subject:
@ Smiff: I've got a lot of Scottish in me, so I'll take that as a compliment These are for the Helios Chronicles, an indie game that my brother, my girlfriend's best friend and I are all working on together.
@Aro & TB: Thanks guys!
@4star: I am inclined to agree. I had to to shrink it to fit it since the decorations are so large, however it looks odd. I'll resize. These are vectors so they can be resized infinitely up or down without distortion. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Mon Oct 28, 2013 6:55 pm Post subject:
I keep getting impressed with what is possible with Illustrator. Is the lower twirly edge also done in Illustrator? If so, did you do that by hand (impressive if so) or are there some tools/templates for that? QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Tue Oct 29, 2013 2:54 am Post subject:
It's not a brush, it'd definitely illustrator
And it's really not that hard to do. You add anchors and make curves out of them. At first it seems like such a daunting task, but it gets easier and easier as you learn more and more about Ai. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Very nice artwork but I do not like the renderer of this software and I do not like that the vector art files from it are not compatible with programs like 3DS Max, so basically you will have to redo all these from scratch for the final product. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Tue Oct 29, 2013 6:52 am Post subject:
ViPr, that didn't make any sense. These aren't supposed to be for 3d. They're coats of arms. not 3d models. Vector work is 2D. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Very nice artwork but I do not like the renderer of this software and I do not like that the vector art files from it are not compatible with programs like 3DS Max, so basically you will have to redo all these from scratch for the final product.
Vectors are compatible with 3ds Max or most 3d applications as you import them as splines, so if he did want to import them he could.
The lines become splines and the anchors become vertex. _________________ QUICK_EDIT
Very nice artwork but I do not like the renderer of this software and I do not like that the vector art files from it are not compatible with programs like 3DS Max, so basically you will have to redo all these from scratch for the final product.
Vectors are compatible with 3ds Max or most 3d applications as you import them as splines, so if he did want to import them he could.
The lines become splines and the anchors become vertex.
Are you sure that adobe vectors are compatible with 3DS Max because, in the company I worked for, on multiple occasions, we tried exporting in various formats and none of them would import correctly into 3DS Max. Many hours had to be wasted redoing everything from scratch in 3DS Max.
My impression of Adobe is very bad. I feel that they are a very incompetent company that must be abolished as soon as possible. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum