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Tutorial about C&C3 (SAGE engine) Textures
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Nov 13, 2013 3:28 am    Post subject:  Tutorial about C&C3 (SAGE engine) Textures
Subject description: It should be useful for many other games as well.
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Hello everyone. Since the last news, we've received more tutorials. One is very polemic about using TibEd 1 in Tiberian Sun. TibEd 1 may help to 'open the eyes' of the newbie modders to figure out some of the things that can be done, however, its usage in public projects or even bigger projects may lead into trouble, due to the nature that TibEd deals with some situations. The video tutorial from OrangeNero may help you to avoid some of these situations, but as you can read in the replies to that tutorial, it will eventually lead into trouble anyway. Use it with caution for your own small experiments only.

The other tutorial was created by Madin which explains how Command & Conquer 3's SAGE engine deals with different compression types for the .DDS files. It is useful to understand which kind of compression should be used, depending on the kind of texture. Don't be surprised if this tutorial also helps Red Alert 3, Generals and even Lord of the Rings: Battle for Middle Earth 1 and 2 modders.




If you have more tutorials about any kind of game, make sure to submit it to us. If it is not C&C related, post it at Other Games Modding forum or Media Hut Tutorials (for the ones related to graphics modelling/creation).

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