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After checking Yuri's Databases
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sun Oct 13, 2013 1:04 pm    Post subject:  After checking Yuri's Databases
Subject description: New Fixes (Sov's Battle Bunker, Yuri's Psychic Dominator, and Yuri's Bio Reactor!!!)
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well, i see lots of bluish on RA2 n Yuri's Revenge. Should i prove it?

Fix List:
-Yuri's ConYard BuildUp
-Yuri's Gatling Gun BuildUp
-Yuri's War Factory BuildUp
-Soviet's Industrial Plant BuildUp
-Allied's Robot Control Center BuildUp
-Yuri's Psychic Radar Damaged Frame
-Yuri's Psychic Radar Damaged Frame Animation (still Sovietish, and bluish on the orb)
-CULA11.SHP has a frame that has an unknown palette (broken frame)
-Hospital Light Bluish & Damaged Frames has missing remaps
-Golden Gate Bridge
-Bluish frames from YAGRND_A and YGGRND_A
-Soviet's War Factory BuildUp
-Soviet's Ore Refinery BuildUp
-Soviet's Radar Tower BuildUp
-Soviet's ConYard BuildUp
-Yuri's Psychic Dominator Animation (has bluish near the animation)
-Soviet's Battle Bunker BuildUp and the Building
-Yuri's Bio Reactor Snow Version BuildUp
-Soviet's Radar Tower Animation
-Yuri's Grinder didn't use lite colors on Grinding animation
-Greyish BuildUps on almost every Yuri's Buildings
-T-Rex's mystery
-Allied's ChronoSphere BuildUp
-Etc

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Last edited by deathreaperz on Wed Nov 13, 2013 1:19 pm; edited 7 times in total

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Sun Oct 13, 2013 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's probably anti-aliasing and/or reflected light from blue backgrounds during rendering. Nothing surprising or extraordinary about it. The only way to fix it is to edit all frames.

Have fun.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sun Oct 13, 2013 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, im just noticing Smile

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Oct 13, 2013 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think Noodles is fixing things like this. You might ask him about it.

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AZUR
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Oct 14, 2013 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, last time i saw him posted 2 fixes, Prism Tower and Pillbox. So, i didn't list both of them

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Oct 14, 2013 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

The buildup for Yuri's Battle Lab is awfully full of this, but it's grey rather than blue.

Westwood was lazy again.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Oct 14, 2013 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

YAGRND_A too, and Soviet Battle Bunker, and etc

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deathreaperz
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Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Oct 14, 2013 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

I discover (a lot of) them!!!
-Bluish frames from YAGRND_A and YGGRND_A
-Soviet's War Factory BuildUp
-Soviet's Ore Refinery BuildUp
-Soviet's Radar Tower BuildUp
-Soviet's ConYard BuildUp
-Yuri's Psychic Dominator Animation (has bluish near the animation)
-Soviet's Battle Bunker BuildUp and the Building

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Oct 14, 2013 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are alot of inconsistencies between graphics though.

As mentioned alot of the Buildups have blue edges, Some graphics having missing remap (Giant Squid & Radar Tower Spinning animations), Incorrectly placed units on the graphics (Crazy Ivan & Chrono Legionnaire), Unfinished Graphics (Initiate having no unlit muzzle flash & Flint Westwood has no special graphics)

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue Oct 15, 2013 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

probably rushed product just like TS
and it always reminds me on that when I see those stupid flying saucers
that look like biggest pile of crap ever seen, like zero effort was put into it

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Oct 15, 2013 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
There are alot of inconsistencies between graphics though.

As mentioned alot of the Buildups have blue edges, Some graphics having missing remap (Giant Squid & Radar Tower Spinning animations), Incorrectly placed units on the graphics (Crazy Ivan & Chrono Legionnaire), Unfinished Graphics (Initiate having no unlit muzzle flash & Flint Westwood has no special graphics)


But you had fixed them (Giant Squid, CLeg, Init, GI, TTrooper, etc). But i didn't see Soviet's Radar Tower Anim, let me recheck

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Oct 15, 2013 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Its one of the Active Anims, the small remap ring on the Dish isn't in team color. You'll only see it if you use a custom palette which switches team color to something not red.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Oct 15, 2013 2:12 am    Post subject: Bunker Fix Reply with quote  Mark this post and the followings unread

This is the "Fixed" Bunker. I've fixed inside the bunker which is supposed to be black, not transparent

-Next is Psychic Dominator Very Happy



Bunker Fix.rar
 Description:
Fix #1

Download
 Filename:  Bunker Fix.rar
 Filesize:  80.16 KB
 Downloaded:  35 Time(s)


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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Oct 15, 2013 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Its one of the Active Anims, the small remap ring on the Dish isn't in team color. You'll only see it if you use a custom palette which switches team color to something not red.

I saw it on damaged version!!

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Oct 16, 2013 12:02 am    Post subject: Fixed Psychic Dominator Reply with quote  Mark this post and the followings unread

Well, in the animation, still, the unwanted bluish is still there, so, i fixed it Very Happy , hope you enjoyed it



Dominator Fix.rar
 Description:
Fix #2

Download
 Filename:  Dominator Fix.rar
 Filesize:  1 MB
 Downloaded:  31 Time(s)


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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Oct 16, 2013 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Alot of YR's assets have the anti-aliasing problem. Mostly gray and on Yuri's Stuff. Special mention goes to the Grinder as you also need to do some very nitpicky handediting on the grinding animation as I had to fix the sparks flying to be unlit as well.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Oct 16, 2013 4:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Alot of YR's assets have the anti-aliasing problem. Mostly gray and on Yuri's Stuff. Special mention goes to the Grinder as you also need to do some very nitpicky handediting on the grinding animation as I had to fix the sparks flying to be unlit as well.

It will take a long time Very Happy . But with patient, it will make you easier to do it Very Happy . Yuri Gatling Gun incoming Very Happy

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Oct 16, 2013 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

A problem as Marshall mentioned, Yuri Bio Reactor BuildUp. Here it is



yapowrmk.shp
 Description:
Fix #3

Download
 Filename:  yapowrmk.shp
 Filesize:  144.48 KB
 Downloaded:  27 Time(s)


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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Thu Oct 17, 2013 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've fixed the blue-edges on Yuri's Bio Reactor anims

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Oct 17, 2013 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fix the T-rex too.

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interesting seeing your voxel work. They're still better than Aro's!

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Nov 13, 2013 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
Fix the T-rex too.

That's still a mystery

up. Chronosphere's BuildUp Anim, need to Red > Remappable

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Nov 15, 2013 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Change your background colour to something else from the default blue, then you'll see what I mean.

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interesting seeing your voxel work. They're still better than Aro's!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Nov 15, 2013 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

T-Rex had some gray anti-aliasing leftover and some black spots which should have been shadow. I fixed that aloooong time ago.

I'll post it along with the vanilla Infantry fixes later on in the foreseeable future.

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