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1 question
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air_vc_canada_15
Civilian


Joined: 10 Nov 2004

PostPosted: Wed Nov 10, 2004 10:12 am    Post subject:  1 question Reply with quote  Mark this post and the followings unread

how do we determine da infantry squence?
i mean how do we code it so dat when we build da infantry, it's not invisible??? Rolling Eyes

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Wed Nov 10, 2004 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

createing a new infantry? can be done with banshes shp builder.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Nov 10, 2004 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Make sure you have the SHP in an ecache.mix file.
2. Make sure you have a correct art.ini entry with the identifier [filename-without-shp-extension] and correct FireUp and FireFLH tags and also make sure it had the correct InfantrySequence (create a new one if your image's sequence differs from the standard E1Sequence.
3. Make sure the rules.ini code for your new inf revers correctly to the art.ini entry.

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air_vc_canada_15
Civilian


Joined: 10 Nov 2004

PostPosted: Thu Nov 11, 2004 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

1 more question. how do we determine da FireUp and FireFLH tags??? Confused

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