Posted: Sat Dec 28, 2013 6:09 pm Post subject:
Airstrike Bug
If anyone remembers me saying how I never used to be able to get Ares working properly, well I started using it yesterday. I finally got to add in the airstrikes I always wanted to have.
So I made two airstrikes. One for Korea which is one normal bomb airstrike, and one for Libya which is one nuclear bomb. Sometimes however, there will be no explosion with the bomb.
With the Libyan airstrike for example, sometimes there will be a nuke explosion, and other times there will just be a field of radiation with no explosion, causing almost no damage. It's as if the warhead doesn't hit but the weapon does.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Dec 28, 2013 6:37 pm Post subject:
There is a reason one does not find Parachuted=yes in the Ares manual.
It causes the issue you opened this topic for. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
With both of the airstrikes, I'll use either of them once. And it works and attacks fine. But when I use it a second time, an IE occurs a little after the bomber flies onto the map. I've gotten three IEs and I noticed they all happened at the same moment, two of which had the exact same EIP.
In case this helps, here is the code for a bomber and superweapon.
Code:
[NSPLANE]
UIName=Name:NSPLANE
Name=Nuke Airstrike Plane
Strength=1000
Category=AirLift
Armor=heavy
TechLevel=-1
Primary=NukeStrike
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
Cost=2000
MoveToShroud=yes
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Speed=12
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
PipScale=Ammo
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=BlackEagleMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
FlyBy=true
Trainable=no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
Remove CellRangefinding from the weapons.
CombatLightSize maximum is 100%, declaring bigger will only get used as 100%
FlyBy may cause issues in firing given your weapons require a lock but shouldn't. QUICK_EDIT
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