Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 1:36 pm
All times are UTC + 0
OpenRA Holiday Release (20131223)
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [13 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Mon Dec 23, 2013 7:51 am    Post subject:  OpenRA Holiday Release (20131223)
Subject description: Lua scripting support, M.A.D. tank and Dune 2000 rendering improvements
Reply with quote  Mark this post and the followings unread

Happy holidays from the OpenRA team!
 
Quote:
Our hard working developer-elves have wrapped up a new release as an early christmas present to our fans. We have focused on two main areas in this version: improving the stability and polish of our existing mods, and laying the foundations for several big new features that will appear in future releases.
 
In the last three months we have merged 769 commits by 14 authors into our Github project.
We do all of our development in the open, so anybody can get involved!

You can find us on our IRC channel (webchat) or using your favorite social media platform:
 

     


 
Some important improvements over our last September release are:

  • We now support Lua scripting in maps for creating missions and custom minigames.
  • Our Red Alert mod now includes the M.A.D tank, production acceleration (multiple factories improve the production rate), and the heavily requested base-size limit from our TD mod.
  • Our Tiberian Dawn mod (renamed from C&C) has overhauled support powers and weapon effects.
  • Our Dune 2000 mod now uses the original artwork for shroud and spice.
  • Menu UI improvements include password-protected servers and a new unified settings menu.
  • A lot more bug, polish, and performance fixes. Thanks to everyone who reported problems!


The christmas stocking full changelog is stuffed with goodies, so be sure to check it out if you’re interested in seeing all the changes, or have a mod or map that you’d like to upgrade.
 


 
The first two allied missions have been recreated using Lua in our RA mod.



The A10 aircraft in our TD mod now strafe their target with their vulcan cannon before releasing fire-bombs.



Our D2K mod is looking better than ever, now using the proper shroud and spice artwork.



Our modding tools have received several improvements.
Shown here is a sneak-peek from our work in progress Tiberian Sun mod.

Back to top
View user's profile Send private message
Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Dec 23, 2013 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Hurray! Good job guys, as always. Very Happy

Back to top
View user's profile Send private message
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Dec 24, 2013 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice as usual. Smile Really, though, I'm looking forward to the TS mod. Thats the real gem in my eyes. Can you squeak out any more details or pictures?

_________________
Victory!

Back to top
View user's profile Send private message
Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Tue Dec 24, 2013 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is some work in progress towards isometry. Does anyone know where to find the TS shroud tiles and which palette they use?



ts-isometry-placeholder-terrain.png
 Description:
Isometric perspective with placeholder terrain tiles.
 Filesize:  43.75 KB
 Viewed:  3428 Time(s)

ts-isometry-placeholder-terrain.png



Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Dec 24, 2013 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

SUN.MIX->CONQUER.MIX->SHROUD.SHP, AFAIK it works as an AlphaImage, and not paletted per se.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Dec 24, 2013 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

shroud.shp inside conquer.mix. also fog.shp.



gradient-pal.rar
 Description:

Download
 Filename:  gradient-pal.rar
 Filesize:  172 Bytes
 Downloaded:  52 Time(s)


_________________
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Dec 24, 2013 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want it already, even with temp assets, I can't wait for OpenTS.

Huh, didn't notice the Titan's gun can have a separate shadow! It definitely isn't seamless, but its neat to see! Do voxels use proper normalization or do they still look like they do in the editor?

PS, will y'all be doing any balancing to OpenTS like RA experienced, such as additional units, or removing ones? (like the Soviet Hind)

_________________
Victory!

Back to top
View user's profile Send private message
Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Wed Dec 25, 2013 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread


Back to top
View user's profile Send private message
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Dec 25, 2013 10:15 am    Post subject: Reply with quote  Mark this post and the followings unread

once open TS is done i'll put my new mod there for sure! :p

ps. but game speed setting please....

Back to top
View user's profile Send private message Visit poster's website Skype Account
OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Wed Dec 25, 2013 10:36 am    Post subject: Reply with quote  Mark this post and the followings unread

nice thx
does the Dune mod now play like dune? last time I played OpenRa they were reskinned RA units.

_________________
Free Tibed!
EA for worst company of the decade!

Back to top
View user's profile Send private message
Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Thu Dec 26, 2013 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread


Back to top
View user's profile Send private message
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Dec 29, 2013 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

i love new version of d2k mod so much. it's the best game on this engine for now IMO. and it also make me want to crate some original game on your engine even more and after i play that mod make me think OpenRa seem to be ready enough for what i want to do already.

*note* if anyone interesting to join with me please PM me specialize coder.

for idea about the game we just talk later. #Tongue

from basic concept i think
- SHP base graphic.
- Camera Angle same to Ra1 , Dune2000 but have larger graphic.
- Super Sci-fi theme. [starcraft , supreme commander alike]
- 2 factions [but leave the room to have more] which share 60% of unit in same role and 40% is unique. [however all unit have different looking follow faction architecture]
- EA C&C style gameplay. [semi Craft game ]

and i work on graphic.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Mon Dec 30, 2013 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
i love new version of d2k mod so much. it's the best game on this engine for now IMO. and it also make me want to crate some original game on your engine even more and after i play that mod make me think OpenRa seem to be ready enough for what i want to do already.


That is nice to hear as a lot of work went into Dune 2000 recently. See https://github.com/OpenRA/OpenRA/wiki/Modding-Guide for some documentation on how to get started on OpenRA modding.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [13 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 3.9326s ][ Queries: 14 (3.7320s) ][ Debug on ]