Posted: Mon Dec 23, 2013 7:51 am Post subject:
OpenRA Holiday Release (20131223)
Subject description: Lua scripting support, M.A.D. tank and Dune 2000 rendering improvements
Happy holidays from the OpenRA team!
Quote:
Our hard working developer-elves have wrapped up a new release as an early christmas present to our fans. We have focused on two main areas in this version: improving the stability and polish of our existing mods, and laying the foundations for several big new features that will appear in future releases.
In the last three months we have merged 769 commits by 14 authors into our Github project.
We do all of our development in the open, so anybody can get involved!
You can find us on our IRC channel (webchat) or using your favorite social media platform:
We now support Lua scripting in maps for creating missions and custom minigames.
Our Red Alert mod now includes the M.A.D tank, production acceleration (multiple factories improve the production rate), and the heavily requested base-size limit from our TD mod.
Our Tiberian Dawn mod (renamed from C&C) has overhauled support powers and weapon effects.
Our Dune 2000 mod now uses the original artwork for shroud and spice.
Menu UI improvements include password-protected servers and a new unified settings menu.
A lot more bug, polish, and performance fixes. Thanks to everyone who reported problems!
The christmas stockingfull changelog is stuffed with goodies, so be sure to check it out if you’re interested in seeing all the changes, or have a mod or map that you’d like to upgrade.
The first two allied missions have been recreated using Lua in our RA mod.
The A10 aircraft in our TD mod now strafe their target with their vulcan cannon before releasing fire-bombs.
Our D2K mod is looking better than ever, now using the proper shroud and spice artwork.
Our modding tools have received several improvements.
Shown here is a sneak-peek from our work in progress Tiberian Sun mod.
Nice as usual. Really, though, I'm looking forward to the TS mod. Thats the real gem in my eyes. Can you squeak out any more details or pictures? _________________ Victory! QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Dec 24, 2013 2:53 pm Post subject:
SUN.MIX->CONQUER.MIX->SHROUD.SHP, AFAIK it works as an AlphaImage, and not paletted per se. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
I want it already, even with temp assets, I can't wait for OpenTS.
Huh, didn't notice the Titan's gun can have a separate shadow! It definitely isn't seamless, but its neat to see! Do voxels use proper normalization or do they still look like they do in the editor?
PS, will y'all be doing any balancing to OpenTS like RA experienced, such as additional units, or removing ones? (like the Soviet Hind) _________________ Victory! QUICK_EDIT
nice thx
does the Dune mod now play like dune? last time I played OpenRa they were reskinned RA units. _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
i love new version of d2k mod so much. it's the best game on this engine for now IMO. and it also make me want to crate some original game on your engine even more and after i play that mod make me think OpenRa seem to be ready enough for what i want to do already.
*note* if anyone interesting to join with me please PM me specialize coder.
for idea about the game we just talk later.
from basic concept i think
- SHP base graphic.
- Camera Angle same to Ra1 , Dune2000 but have larger graphic.
- Super Sci-fi theme. [starcraft , supreme commander alike]
- 2 factions [but leave the room to have more] which share 60% of unit in same role and 40% is unique. [however all unit have different looking follow faction architecture]
- EA C&C style gameplay. [semi Craft game ]
i love new version of d2k mod so much. it's the best game on this engine for now IMO. and it also make me want to crate some original game on your engine even more and after i play that mod make me think OpenRa seem to be ready enough for what i want to do already.
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