Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Nov 12, 2004 9:48 pm Post subject:
TS To Sole Survivor. IS it possible?
Is it any way possible to convert Tiberian Sun to sole survivor?(or YR even,though i dispise YR..) Eg: start with 1 unit(a random unit.) and have to beat your way up to the top,collecting more units from crates,powering your units up and 'surviving'. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Yes. Disable MCV as starting unit. Then allow every other vehicle to start in multiplayer. You'd have to do some intense reworking on the balancing though, cause if you start with a buggy and the other guy starts with a mk2 you are fucked. _________________
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Nov 12, 2004 11:01 pm Post subject:
Why the HELL Didnt i think of that? Gah. i was thinking..add some TD/RA units,too....(eg:Tesla Tanks,TD Dinos,Viscs,Tanya,Commando.) though,that would be interesting.Hover MLRs unleashing whoop-ass on a RA APC. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 17 Nov 2003 Location: Sneaking up behind you with a club.
Posted: Sat Nov 13, 2004 2:34 am Post subject:
but wouldn't you have to make all units a crate goodie?
Seems like a good idea though. _________________ This is my rifle, this is my gun
This is for fighting, this is for fun.
bring back the pancake discussion!!!!!
QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Nov 13, 2004 3:08 am Post subject:
Yes. make the maximum number of starting units 5. and you'd have diffrent teams to pick from
allied
soviet
GDI
Nod
Civilian
If i picked say,Allied,id start with allied units and be able to get ANY unit in a crate(eg:Flame Tank.) i am planning to do this mod,but wont start till december,im going to work on voxels,if anything. i have a full list of planned units here..(Ignore the Hover MLRS,its being scrapped in favor of Helicopters done as vehicles(Unlimited ammunition,hovering in air,SPINNING ROTERS.) and NO..RA2 Units will NOT be in the mod. i despise RA2. what a crock of sh*t it is...
Tiberian Dawn...
1=Mammoth Tank
2=Flame Tank
3=Stealth-Tank
4=APC
5=Vought MLRS
6=Buggy
7=Humm-Vee
8=Light Tank
9=Medium Tank
10=Mobile Artillery ;Deployable Arty just dosent work for SS. its not right.
Infantry
1=Chem-Trooper
2=Flame Thrower ;heh..
3=Grenader ;Disk Thrower is too lame..
4=Commando ;REAL TUFF GUY!!
_________________________
Red Alert (Expansions included)
1=Mammoth tank
2=Heavy Tank
3=Tesla-Tank ;Extra Crispy!!
4=Chrono tank
5=Phase Transport ;2 person stealth APC
6=Demo Truck
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Nov 13, 2004 3:08 am Post subject:
Yes. make the maximum number of starting units 5. and you'd have diffrent teams to pick from
allied
soviet
GDI
Nod
Civilian
If i picked say,Allied,id start with allied units and be able to get ANY unit in a crate(eg:Flame Tank.) i am planning to do this mod,but wont start till december,im going to work on voxels,if anything. i have a full list of planned units here..(Ignore the Hover MLRS,its being scrapped in favor of Helicopters done as vehicles(Unlimited ammunition,hovering in air,SPINNING ROTERS.) and NO..RA2 Units will NOT be in the mod. i despise RA2. what a crock of sh*t it is...
Tiberian Dawn...
1=Mammoth Tank
2=Flame Tank
3=Stealth-Tank
4=APC
5=Vought MLRS
6=Buggy
7=Humm-Vee
8=Light Tank
9=Medium Tank
10=Mobile Artillery ;Deployable Arty just dosent work for SS. its not right.
Infantry
1=Chem-Trooper
2=Flame Thrower ;heh..
3=Grenader ;Disk Thrower is too lame..
4=Commando ;REAL TUFF GUY!!
_________________________
Red Alert (Expansions included)
1=Mammoth tank
2=Heavy Tank
3=Tesla-Tank ;Extra Crispy!!
4=Chrono tank
5=Phase Transport ;2 person stealth APC
6=Demo Truck
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