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Red Alert 2+1 = 3volution
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jun 18, 2013 8:27 pm    Post subject:  Red Alert 2+1 = 3volution
Subject description: [No release for a time, showcase thread, move if necessary]
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Red Alert 2+1 = 3volution is a Total Conversión for Red Alert 2, which aims keeping the look feel and low requirements of the original while adding the RA3 game mechanics and elements for varied play in single and multiplayer - Best of Both Worlds, one would say.

Several generals will be added for the Allies, Empire of the Rising Sun, and of course, the Soviet Union

Most units, buildings, and game mechanics from the RA3 game will be brough to wreck havoc in the RA2 enviroment.

Here we start with some Loadscreens...


Game -Main Menu- Loading






(One of the new generals!)


[???]

Last edited by NimoStar on Thu Jan 09, 2014 4:26 pm; edited 1 time in total

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Jun 18, 2013 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you have pictures of the palette versions of these loading screens? The versions with only 256 colors?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jun 18, 2013 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread




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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jun 18, 2013 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I have already made the .shp versions, but I am using default palettes only as of now so the results are not exact yet. However, still looking much better than the default LoadingScreens. And there are no errors.

Example:

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Jun 18, 2013 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
Yes, I have already made the .shp versions, but I am using default palettes only


Is there any reason for this as YR supports separate palettes for each load screen? Also pretty sure Ares / has supporting features.

As for mod idea / name -




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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Wed Jun 19, 2013 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Stop writing English texts with abused Cyrillic letters. It confuses the hell out of those who can read Cyrillic. Especially if, suddenly, something like "CCCP" appears, which is actually proper Cyrillic.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jun 20, 2013 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

pd, нисам знао да си жив брате!
Ја читам ћирилицу, али Cрпску, пошто је то мој матернји језик.
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pd, I did not know that you are alive bro!
I read cyrilic, but Serbian, because its my native language.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Jun 20, 2013 3:13 am    Post subject: Reply with quote  Mark this post and the followings unread

so.



aqaa.png
 Description:
 Filesize:  359.3 KB
 Viewed:  9004 Time(s)

aqaa.png



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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Jun 20, 2013 3:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Chuck Norris approves of Kensosis' pal.



While it might not be 100% accurate, it is close to perfect match.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Jan 09, 2014 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for the faux cyrillic, it's just so overused by now in RA universe is mostly convention #Tongue

I could make pals like that, I am just lazy
#Tongue

However, it does look good.

I have ingame screenshot with several finished units and buildings
(Tesla Trooper, Soviet Bear, Conscript, Crusher Crane, Soviet Barracks, the demolisher thingy, New Apocalypse, Sickle, Hammer Tank, New Kirov -even, an Atomic kirov based on the campaign mission-, MiG, and allied Crusader tank, Giant Plane-Thing (from expansion), Athena Cannon, etc. with proper mechanics)
... but for now working on another mod, the one on my sig, lol

Yet, if anyone is interested on that this can see the light, I have the pópssibility of continuing it, if iinterest is shown and help lend. I have full folders of resources for the project includding many voxels, shops, and in myself the know-how of coding the RA3 into RA2. But, FOr example I would like there to be sopmeone to help me revamp the game interphase and GUI both ingame and menues to better reflect RA3 and not RA2. THis would be released as graphical assets for any mod, too.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Jan 09, 2014 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

pd wrote:
Stop writing English texts with abused Cyrillic letters. It confuses the hell out of those who can read Cyrillic.


I can't read this shit properly too.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Jan 09, 2014 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

well this mod uses it and it's pretty sucessful http://www.moddb.com/mods/red-alert-3-paradox as are too most soviet-themed US stuff...

(by the way, I can ead russian cyrillic as intended too, a former ukranian girlfriend taught me)

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